2014-08-29 19:56:23 +00:00
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/* KallistiGL for KallistiOS ##version##
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libgl/gl-pvr.h
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2014-09-29 02:40:41 +00:00
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Copyright (C) 2013-2014 Josh Pearson
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2014-08-29 19:56:23 +00:00
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Vertex Buffer Routines for interfacing the Dreamcast's SH4 CPU and PowerVR GPU.
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*/
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#ifndef GL_PVR_H
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#define GL_PVR_H
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/* GL->PVR Commands */
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typedef struct {
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unsigned int cmd[8];
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} pvr_cmd_t; /* Generic 32byte command for the pvr */
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#define GL_PVR_VERTEX_BUF_SIZE 2560 * 256 /* PVR Vertex buffer size */
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2015-01-04 23:07:57 +00:00
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#define GL_KOS_MAX_VERTS 1024*64 /* SH4 Vertex Count */
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2014-08-29 19:56:23 +00:00
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2015-01-04 23:07:57 +00:00
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#define GL_KOS_LIST_OP 0
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#define GL_KOS_LIST_TR 1
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2015-09-06 16:47:57 +00:00
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//#define GL_KOS_USE_DMA 1 /* Use PVR DMA for vertex data transfer instead of store queues */
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2014-08-29 19:56:23 +00:00
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//#define GL_USE_FLOAT 0 /* Use PVR's floating-point color Vertex Type (64bit) *NoOp* */
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/* Misc SH4->PVR Commands */
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#define TA_SQ_ADDR (unsigned int *)(void *) \
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(0xe0000000 | (((unsigned long)0x10000000) & 0x03ffffe0))
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#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
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#define PVR_TA_TXR_FILTER_SHIFT 14
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#define GL_PVR_FILTER_POINT 0x00
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#define GL_PVR_FILTER_BILINEAR 0x01
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#define GL_PVR_FILTER_TRILINEAR_A 0x10
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#define GL_PVR_FILTER_TRILINEAR_B 0x11
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#define PVR_TA_SUPER_SAMPLE_SHIFT 12
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#define GL_PVR_SAMPLE_POINT 0x0
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#define GL_PVR_SAMPLE_SUPER 0x1
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#endif
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