Luke Benstead
|
62e001c288
|
Reimplement or refactor Texturing, State, and Drawing
Things working:
- glDrawArrays / glDrawElements et al.
- Texturing
- Blending
Things missing:
- Lighting
- Multitexturing
- Near Z-clipping
- Framebuffer extension
- Immediate mode
|
2018-05-11 15:39:28 +01:00 |
|
Luke Benstead
|
e616b0fb90
|
Remove the option for statically allocated buffers
|
2017-09-15 10:19:34 +01:00 |
|
Lawrence Sebald
|
0fa6e42b55
|
Remove +x permissions bits...
|
2016-01-03 22:24:52 -05:00 |
|
Josh Pearson
|
5fce3e1897
|
Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added
|
2015-09-06 09:47:57 -07:00 |
|
Josh Pearson
|
763ec99483
|
Added multi-texture support and glCompressedTexImage2D to the GL API
|
2015-01-04 15:07:57 -08:00 |
|
Josh Pearson
|
97dc25918a
|
First major update to the API 9-28-14
|
2014-09-28 19:40:41 -07:00 |
|
Lawrence Sebald
|
be969bd840
|
Normalize line endings in libgl to LF rather than CRLF.
|
2014-08-29 15:56:23 -04:00 |
|
U-PH3NOM-PC\PH3NOM
|
d5077ae105
|
#Initial Commit for new Open GL API, replacing the old KGL
|
2014-08-16 11:13:38 -07:00 |
|