GLdc/samples/loadbmp.h

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// quick and dirty bitmap loader...for 24 bit bitmaps with 1 plane only.
// See http://www.dcs.ed.ac.uk/~mxr/gfx/2d/BMP.txt for more info.
#ifndef __LOADBMP_H
#define __LOADBMP_H
/* Image type - contains height, width, and data */
struct Image {
unsigned int sizeX;
unsigned int sizeY;
char *data;
};
typedef struct Image Image;
int ImageLoad(char *, Image *);
#endif