Merge branch 'rgb565-palettes'
This commit is contained in:
commit
032d56ce5a
27
GL/flush.c
27
GL/flush.c
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@ -2,6 +2,7 @@
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#include <kos.h>
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#include "../include/glkos.h"
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#include "../containers/aligned_vector.h"
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#include "private.h"
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#include "profiler.h"
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@ -38,14 +39,14 @@ static void pvr_list_submit(void *src, int n) {
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d[0] = d[8] = 0;
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}
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static void _glInitPVR() {
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static void _glInitPVR(GLboolean autosort) {
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pvr_init_params_t params = {
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/* Enable opaque and translucent polygons with size 32 and 32 */
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{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
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PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
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0, /* No DMA */
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0, /* No FSAA */
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1 /* Disable translucent auto-sorting to match traditional GL */
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(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
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};
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pvr_init(¶ms);
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@ -75,10 +76,16 @@ void APIENTRY glFinish() {
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}
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void APIENTRY glKosInit() {
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void APIENTRY glKosInitConfig(GLdcConfig* config) {
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config->autosort_enabled = GL_FALSE;
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config->initial_vbuf_capacity = 256;
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config->internal_palette_format = GL_RGBA4;
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}
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void APIENTRY glKosInitEx(GLdcConfig* config) {
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TRACE();
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_glInitPVR();
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_glInitPVR(config->autosort_enabled);
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_glInitMatrices();
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_glInitAttributePointers();
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@ -87,6 +94,8 @@ void APIENTRY glKosInit() {
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_glInitImmediateMode();
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_glInitFramebuffers();
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_glSetInternalPaletteFormat(GL_RGBA4);
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_glInitTextures();
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OP_LIST.list_type = PVR_LIST_OP_POLY;
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@ -96,6 +105,16 @@ void APIENTRY glKosInit() {
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aligned_vector_init(&OP_LIST.vector, sizeof(ClipVertex));
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aligned_vector_init(&PT_LIST.vector, sizeof(ClipVertex));
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aligned_vector_init(&TR_LIST.vector, sizeof(ClipVertex));
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aligned_vector_reserve(&OP_LIST.vector, config->initial_vbuf_capacity);
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aligned_vector_reserve(&PT_LIST.vector, config->initial_vbuf_capacity);
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aligned_vector_reserve(&TR_LIST.vector, config->initial_vbuf_capacity);
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}
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void APIENTRY glKosInit() {
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GLdcConfig config;
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glKosInitConfig(&config);
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glKosInitEx(&config);
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}
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#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c
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@ -147,6 +147,7 @@ TextureObject* _glGetBoundTexture();
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GLubyte _glGetActiveTexture();
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GLuint _glGetActiveClientTexture();
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TexturePalette* _glGetSharedPalette(GLshort bank);
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void _glSetInternalPaletteFormat(GLenum val);
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GLboolean _glIsSharedTexturePaletteEnabled();
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void _glApplyColorTable(TexturePalette *palette);
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55
GL/texture.c
55
GL/texture.c
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@ -24,9 +24,13 @@ static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
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#define PACK_ARGB8888(a,r,g,b) ( ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF) )
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#define _PACK4(v) ((v * 0xF) / 0xFF)
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#define PACK_ARGB4444(a,r,g,b) (_PACK4(a) << 12) | (_PACK4(r) << 8) | (_PACK4(g) << 4) | (_PACK4(b))
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static GLboolean BANKS_USED[4]; // Each time a 256 colour bank is used, this is set to true
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static GLboolean SUBBANKS_USED[4][16]; // 4 counts of the used 16 colour banks within the 256 ones
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static GLenum INTERNAL_PALETTE_FORMAT = GL_RGBA4;
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static TexturePalette* _initTexturePalette() {
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TexturePalette* palette = (TexturePalette*) malloc(sizeof(TexturePalette));
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@ -100,6 +104,17 @@ TexturePalette* _glGetSharedPalette(GLshort bank) {
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return SHARED_PALETTES[bank];
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}
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void _glSetInternalPaletteFormat(GLenum val) {
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INTERNAL_PALETTE_FORMAT = val;
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if(INTERNAL_PALETTE_FORMAT == GL_RGBA4) {
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pvr_set_pal_format(PVR_PAL_ARGB4444);
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} else {
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assert(INTERNAL_PALETTE_FORMAT == GL_RGBA8);
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pvr_set_pal_format(PVR_PAL_ARGB8888);
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}
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}
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void _glApplyColorTable(TexturePalette* src) {
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/*
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* FIXME:
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@ -110,13 +125,15 @@ void _glApplyColorTable(TexturePalette* src) {
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return;
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}
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pvr_set_pal_format(PVR_PAL_ARGB8888);
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GLushort i;
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GLushort offset = src->size * src->bank;
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for(i = 0; i < src->width; ++i) {
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GLubyte* entry = &src->data[i * 4];
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pvr_set_pal_entry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
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if(INTERNAL_PALETTE_FORMAT == GL_RGBA8) {
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pvr_set_pal_entry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
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} else {
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pvr_set_pal_entry(offset + i, PACK_ARGB4444(entry[3], entry[0], entry[1], entry[2]));
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}
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}
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}
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@ -757,19 +774,12 @@ GLboolean _glIsMipmapComplete(const TextureObject* obj) {
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return GL_TRUE;
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}
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#define TWIDTAB(x) ( (x&1)|((x&2)<<1)|((x&4)<<2)|((x&8)<<3)|((x&16)<<4)| \
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((x&32)<<5)|((x&64)<<6)|((x&128)<<7)|((x&256)<<8)|((x&512)<<9) )
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static inline GLuint morton_1by1(GLuint x) {
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x &= 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
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x = (x ^ (x << 8)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
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x = (x ^ (x << 4)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
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x = (x ^ (x << 2)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
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x = (x ^ (x << 1)) & 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
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return x;
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}
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#define TWIDOUT(x, y) ( TWIDTAB((y)) | (TWIDTAB((x)) << 1) )
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#define MIN(a, b) ( (a)<(b)? (a):(b) )
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static inline GLuint morton_index(GLuint x, GLuint y) {
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return (morton_1by1(y) << 1) | morton_1by1(x);
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}
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void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
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GLsizei width, GLsizei height, GLint border,
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if(needsTwiddling) {
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assert(type == GL_UNSIGNED_BYTE); // Anything else needs this loop adjusting
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GLuint x, y;
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for(y = 0; y < height; ++y) {
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for(x = 0; x < width; ++x) {
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GLuint src = (y * width) + x;
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GLuint dest = morton_index(x, y);
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GLuint x, y, min, min2, mask;
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targetData[dest] = ((GLubyte*) data)[src];
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min = MIN(w, h);
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min2 = min * min;
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mask = min - 1;
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for(y = 0; y < h; y++) {
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for(x = 0; x < w; x++) {
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targetData[TWIDOUT(x & mask, y & mask) + (x / min + y / min) * min2] = ((GLubyte*) data)[y * w + x];
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}
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}
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} else {
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/* No conversion? Just copy the data, and the pvr_format is correct */
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sq_cpy(targetData, data, bytes);
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@ -390,9 +390,6 @@ __BEGIN_DECLS
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#define GLAPI extern
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#define APIENTRY
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/* Initialize the GL pipeline. GL will initialize the PVR. */
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GLAPI void APIENTRY glKosInit();
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GLAPI void APIENTRY glFlush();
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GLAPI void APIENTRY glFinish();
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@ -35,8 +35,34 @@ __BEGIN_DECLS
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#define GL_UNSIGNED_BYTE_TWID_KOS 0xEEFB
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GLAPI void APIENTRY glKosSwapBuffers();
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/* Initialize the GL pipeline. GL will initialize the PVR. */
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GLAPI void APIENTRY glKosInit();
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typedef struct {
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/* If GL_TRUE, enables pvr autosorting, this *will* break glDepthFunc/glDepthTest */
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GLboolean autosort_enabled;
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/* The internal format for paletted textures, must be GL_RGBA4 (default) or GL_RGBA8 */
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GLenum internal_palette_format;
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/* Initial capacity of each of the OP, TR and PT lists in vertices */
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GLuint initial_vbuf_capacity;
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} GLdcConfig;
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GLAPI void APIENTRY glKosInitConfig(GLdcConfig* config);
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/* Usage:
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*
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* GLdcConfig config;
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* glKosInitConfig(&config);
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*
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* config.autosort_enabled = GL_TRUE;
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*
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* glKosInitEx(&config);
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*/
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GLAPI void APIENTRY glKosInitEx(GLdcConfig* config);
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GLAPI void APIENTRY glKosSwapBuffers();
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/*
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* CUSTOM EXTENSION multiple_shared_palette_KOS
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@ -329,7 +329,12 @@ void DrawGLScene()
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int main(int argc, char **argv)
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{
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glKosInit();
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GLdcConfig config;
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glKosInitConfig(&config);
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config.internal_palette_format = GL_RGBA8;
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glKosInitEx(&config);
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InitGL(640, 480);
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ReSizeGLScene(640, 480);
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