Merge branch 'rgb565-palettes'

This commit is contained in:
Luke Benstead 2019-03-11 19:15:01 +00:00
commit 032d56ce5a
7 changed files with 90 additions and 31 deletions

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@ -2,6 +2,7 @@
#include <kos.h>
#include "../include/glkos.h"
#include "../containers/aligned_vector.h"
#include "private.h"
#include "profiler.h"
@ -38,14 +39,14 @@ static void pvr_list_submit(void *src, int n) {
d[0] = d[8] = 0;
}
static void _glInitPVR() {
static void _glInitPVR(GLboolean autosort) {
pvr_init_params_t params = {
/* Enable opaque and translucent polygons with size 32 and 32 */
{PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32, PVR_BINSIZE_0, PVR_BINSIZE_32},
PVR_VERTEX_BUF_SIZE, /* Vertex buffer size */
0, /* No DMA */
0, /* No FSAA */
1 /* Disable translucent auto-sorting to match traditional GL */
(autosort) ? 0 : 1 /* Disable translucent auto-sorting to match traditional GL */
};
pvr_init(&params);
@ -75,10 +76,16 @@ void APIENTRY glFinish() {
}
void APIENTRY glKosInit() {
void APIENTRY glKosInitConfig(GLdcConfig* config) {
config->autosort_enabled = GL_FALSE;
config->initial_vbuf_capacity = 256;
config->internal_palette_format = GL_RGBA4;
}
void APIENTRY glKosInitEx(GLdcConfig* config) {
TRACE();
_glInitPVR();
_glInitPVR(config->autosort_enabled);
_glInitMatrices();
_glInitAttributePointers();
@ -87,6 +94,8 @@ void APIENTRY glKosInit() {
_glInitImmediateMode();
_glInitFramebuffers();
_glSetInternalPaletteFormat(GL_RGBA4);
_glInitTextures();
OP_LIST.list_type = PVR_LIST_OP_POLY;
@ -96,6 +105,16 @@ void APIENTRY glKosInit() {
aligned_vector_init(&OP_LIST.vector, sizeof(ClipVertex));
aligned_vector_init(&PT_LIST.vector, sizeof(ClipVertex));
aligned_vector_init(&TR_LIST.vector, sizeof(ClipVertex));
aligned_vector_reserve(&OP_LIST.vector, config->initial_vbuf_capacity);
aligned_vector_reserve(&PT_LIST.vector, config->initial_vbuf_capacity);
aligned_vector_reserve(&TR_LIST.vector, config->initial_vbuf_capacity);
}
void APIENTRY glKosInit() {
GLdcConfig config;
glKosInitConfig(&config);
glKosInitEx(&config);
}
#define QACRTA ((((unsigned int)0x10000000)>>26)<<2)&0x1c

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@ -147,6 +147,7 @@ TextureObject* _glGetBoundTexture();
GLubyte _glGetActiveTexture();
GLuint _glGetActiveClientTexture();
TexturePalette* _glGetSharedPalette(GLshort bank);
void _glSetInternalPaletteFormat(GLenum val);
GLboolean _glIsSharedTexturePaletteEnabled();
void _glApplyColorTable(TexturePalette *palette);

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@ -24,9 +24,13 @@ static GLuint _determinePVRFormat(GLint internalFormat, GLenum type);
#define PACK_ARGB8888(a,r,g,b) ( ((a & 0xFF) << 24) | ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF) )
#define _PACK4(v) ((v * 0xF) / 0xFF)
#define PACK_ARGB4444(a,r,g,b) (_PACK4(a) << 12) | (_PACK4(r) << 8) | (_PACK4(g) << 4) | (_PACK4(b))
static GLboolean BANKS_USED[4]; // Each time a 256 colour bank is used, this is set to true
static GLboolean SUBBANKS_USED[4][16]; // 4 counts of the used 16 colour banks within the 256 ones
static GLenum INTERNAL_PALETTE_FORMAT = GL_RGBA4;
static TexturePalette* _initTexturePalette() {
TexturePalette* palette = (TexturePalette*) malloc(sizeof(TexturePalette));
@ -100,6 +104,17 @@ TexturePalette* _glGetSharedPalette(GLshort bank) {
return SHARED_PALETTES[bank];
}
void _glSetInternalPaletteFormat(GLenum val) {
INTERNAL_PALETTE_FORMAT = val;
if(INTERNAL_PALETTE_FORMAT == GL_RGBA4) {
pvr_set_pal_format(PVR_PAL_ARGB4444);
} else {
assert(INTERNAL_PALETTE_FORMAT == GL_RGBA8);
pvr_set_pal_format(PVR_PAL_ARGB8888);
}
}
void _glApplyColorTable(TexturePalette* src) {
/*
* FIXME:
@ -110,13 +125,15 @@ void _glApplyColorTable(TexturePalette* src) {
return;
}
pvr_set_pal_format(PVR_PAL_ARGB8888);
GLushort i;
GLushort offset = src->size * src->bank;
for(i = 0; i < src->width; ++i) {
GLubyte* entry = &src->data[i * 4];
pvr_set_pal_entry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
if(INTERNAL_PALETTE_FORMAT == GL_RGBA8) {
pvr_set_pal_entry(offset + i, PACK_ARGB8888(entry[3], entry[0], entry[1], entry[2]));
} else {
pvr_set_pal_entry(offset + i, PACK_ARGB4444(entry[3], entry[0], entry[1], entry[2]));
}
}
}
@ -757,19 +774,12 @@ GLboolean _glIsMipmapComplete(const TextureObject* obj) {
return GL_TRUE;
}
#define TWIDTAB(x) ( (x&1)|((x&2)<<1)|((x&4)<<2)|((x&8)<<3)|((x&16)<<4)| \
((x&32)<<5)|((x&64)<<6)|((x&128)<<7)|((x&256)<<8)|((x&512)<<9) )
static inline GLuint morton_1by1(GLuint x) {
x &= 0x0000ffff; // x = ---- ---- ---- ---- fedc ba98 7654 3210
x = (x ^ (x << 8)) & 0x00ff00ff; // x = ---- ---- fedc ba98 ---- ---- 7654 3210
x = (x ^ (x << 4)) & 0x0f0f0f0f; // x = ---- fedc ---- ba98 ---- 7654 ---- 3210
x = (x ^ (x << 2)) & 0x33333333; // x = --fe --dc --ba --98 --76 --54 --32 --10
x = (x ^ (x << 1)) & 0x55555555; // x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
return x;
}
#define TWIDOUT(x, y) ( TWIDTAB((y)) | (TWIDTAB((x)) << 1) )
#define MIN(a, b) ( (a)<(b)? (a):(b) )
static inline GLuint morton_index(GLuint x, GLuint y) {
return (morton_1by1(y) << 1) | morton_1by1(x);
}
void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
@ -930,16 +940,17 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
if(needsTwiddling) {
assert(type == GL_UNSIGNED_BYTE); // Anything else needs this loop adjusting
GLuint x, y;
for(y = 0; y < height; ++y) {
for(x = 0; x < width; ++x) {
GLuint src = (y * width) + x;
GLuint dest = morton_index(x, y);
GLuint x, y, min, min2, mask;
targetData[dest] = ((GLubyte*) data)[src];
min = MIN(w, h);
min2 = min * min;
mask = min - 1;
for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
targetData[TWIDOUT(x & mask, y & mask) + (x / min + y / min) * min2] = ((GLubyte*) data)[y * w + x];
}
}
} else {
/* No conversion? Just copy the data, and the pvr_format is correct */
sq_cpy(targetData, data, bytes);

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@ -390,9 +390,6 @@ __BEGIN_DECLS
#define GLAPI extern
#define APIENTRY
/* Initialize the GL pipeline. GL will initialize the PVR. */
GLAPI void APIENTRY glKosInit();
GLAPI void APIENTRY glFlush();
GLAPI void APIENTRY glFinish();

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@ -35,8 +35,34 @@ __BEGIN_DECLS
#define GL_UNSIGNED_BYTE_TWID_KOS 0xEEFB
GLAPI void APIENTRY glKosSwapBuffers();
/* Initialize the GL pipeline. GL will initialize the PVR. */
GLAPI void APIENTRY glKosInit();
typedef struct {
/* If GL_TRUE, enables pvr autosorting, this *will* break glDepthFunc/glDepthTest */
GLboolean autosort_enabled;
/* The internal format for paletted textures, must be GL_RGBA4 (default) or GL_RGBA8 */
GLenum internal_palette_format;
/* Initial capacity of each of the OP, TR and PT lists in vertices */
GLuint initial_vbuf_capacity;
} GLdcConfig;
GLAPI void APIENTRY glKosInitConfig(GLdcConfig* config);
/* Usage:
*
* GLdcConfig config;
* glKosInitConfig(&config);
*
* config.autosort_enabled = GL_TRUE;
*
* glKosInitEx(&config);
*/
GLAPI void APIENTRY glKosInitEx(GLdcConfig* config);
GLAPI void APIENTRY glKosSwapBuffers();
/*
* CUSTOM EXTENSION multiple_shared_palette_KOS

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@ -329,7 +329,12 @@ void DrawGLScene()
int main(int argc, char **argv)
{
glKosInit();
GLdcConfig config;
glKosInitConfig(&config);
config.internal_palette_format = GL_RGBA8;
glKosInitEx(&config);
InitGL(640, 480);
ReSizeGLScene(640, 480);