36 lines
982 B
C
36 lines
982 B
C
#ifndef GLKOS_H
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#define GLKOS_H
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#include "gl.h"
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__BEGIN_DECLS
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/*
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* Dreamcast specific compressed + twiddled formats.
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* We use constants from the range 0xEEE0 onwards
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* to avoid trampling any real GL constants (this is in the middle of the
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* any_vendor_future_use range defined in the GL enum.spec file.
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*/
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#define GL_UNSIGNED_SHORT_5_6_5_TWID_KOS 0xEEE0
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS 0xEEE2
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS 0xEEE3
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#define GL_COMPRESSED_RGB_565_VQ_KOS 0xEEE4
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#define GL_COMPRESSED_ARGB_1555_VQ_KOS 0xEEE6
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#define GL_COMPRESSED_ARGB_4444_VQ_KOS 0xEEE7
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#define GL_COMPRESSED_RGB_565_VQ_TWID_KOS 0xEEE8
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#define GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS 0xEEEA
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#define GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS 0xEEEB
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#define GL_NEARZ_CLIPPING_KOS 0xEEFA
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GLAPI void APIENTRY glKosSwapBuffers();
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__END_DECLS
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#endif // GLKOS_H
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