Add assertions
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@ -417,6 +417,8 @@ ListIterator* _glIteratorNext(ListIterator* it) {
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_Bool retry = 1;
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while(retry) {
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retry = 0;
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assert(it);
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assert(it->src);
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_Bool is_header = !isVertex(it->src);
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@ -480,6 +482,9 @@ ListIterator* _glIteratorNext(ListIterator* it) {
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* 3. It was not the last triangle in the strip, so we just
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* go around again to shift the next vertex (we don't return
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* anything because it's invisible...) */
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assert(it);
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assert(it->src);
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if(!it->remaining) {
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return NULL;
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} else if(!isVertex(it->src)) {
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@ -494,6 +499,8 @@ ListIterator* _glIteratorNext(ListIterator* it) {
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}
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}
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}
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assert(0 && "Fell threw!");
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return NULL;
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}
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