Fixed change that removed allignment on L vector on gl-light.c

This commit is contained in:
Josh Pearson 2014-12-13 15:50:47 -08:00
parent 704a46e8dc
commit 2b37d7ba61

View File

@ -408,7 +408,7 @@ void _glKosVertexLights(glVertex *P, pvr_vertex_t *v, GLuint count) {
float S;
#endif
unsigned char i;
float L[4];
float L[4] __attribute__((aligned(8)));
float C[3] = { 0, 0, 0 };
colorui *color = (colorui *)&v->argb;
@ -458,7 +458,7 @@ void _glKosVertexLight(glVertex *P, pvr_vertex_t *v) {
float S;
#endif
unsigned char i;
float L[4];
float L[4] __attribute__((aligned(8)));
/* Compute Ambient */
float C[3] = { GL_MATERIAL.Ke[0] + GL_MATERIAL.Ka[0] *GL_GLOBAL_AMBIENT[0],
@ -503,7 +503,7 @@ GLuint _glKosVertexLightColor(glVertex *P) {
#endif
GLuint color;
GLubyte i;
float L[4];
float L[4] __attribute__((aligned(8)));
/* Compute Ambient */
float C[3] = { GL_MATERIAL.Ke[0] + GL_MATERIAL.Ka[0] *GL_GLOBAL_AMBIENT[0],