Refactor all the user-data reading code

This commit is contained in:
Luke Benstead 2020-05-05 21:52:37 +01:00
parent 40661e6823
commit 2c67560289

749
GL/draw.c
View File

@ -120,17 +120,14 @@ GL_FORCE_INLINE float clamp(float d, float min, float max) {
return t > max ? max : t;
}
static void _readVertexData3f3f(const float* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
static void _readVertexData3f3f(const GLubyte* in, GLubyte* out) {
const float* input = (const float*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (float*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
GL_FORCE_INLINE float conv_i10_to_norm_float(int i10) {
struct attr_bits_10 {
@ -143,297 +140,159 @@ GL_FORCE_INLINE float conv_i10_to_norm_float(int i10) {
}
// 10:10:10:2REV format
static void _readVertexData1i3f(const GLuint* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
int inp = *input;
output[0] = conv_i10_to_norm_float((inp) & 0x3ff);
output[1] = conv_i10_to_norm_float(((inp) >> 10) & 0x3ff);
output[2] = conv_i10_to_norm_float(((inp) >> 20) & 0x3ff);
static void _readVertexData1i3f(const GLubyte* in, GLubyte* out) {
const GLint* input = (const GLint*) in;
GLfloat* output = (GLfloat*) out;
// fprintf(stderr, "%d -> %f %f %f\n", inp, output[0], output[1], output[2]);
input = (GLuint*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
output[0] = conv_i10_to_norm_float((*input) & 0x3ff);
output[1] = conv_i10_to_norm_float(((*input) >> 10) & 0x3ff);
output[2] = conv_i10_to_norm_float(((*input) >> 20) & 0x3ff);
}
/* VE == VertexExtra */
static void _readVertexData3f3fVE(const float* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (float*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData3us3f(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (GLushort*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData3us3fVE(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (GLushort*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData3ui3f(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (GLuint*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData3ui3fVE(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
input = (GLuint*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData3ub3f(const GLubyte* input, GLuint count, GLubyte stride, float* output) {
static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) {
const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
ITERATE(count) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
input += stride;
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData3ub3fVE(const GLubyte* input, GLuint count, GLubyte stride, GLfloat* output) {
const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
ITERATE(count) {
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
const float* input = (const float*) in;
float* output = (float*) out;
input += stride;
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData2f2f(const float* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
input = (float*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2f2fVE(const float* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
static void _readVertexData2f3f(const GLubyte* in, GLubyte* out) {
const float* input = (const float*) in;
float* output = (float*) out;
input = (float*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData2f3f(const float* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
input = (float*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2ub3f(const GLubyte* input, GLuint count, GLubyte stride, float* output) {
static void _readVertexData2ub3f(const GLubyte* input, GLubyte* out) {
const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
ITERATE(count) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
output[2] = 0.0f;
input += stride;
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2us3f(const GLushort* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
static void _readVertexData2us3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
input = (GLushort*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2us2f(const GLushort* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
input = (GLushort*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2us2fVE(const GLushort* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
input = (GLushort*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData2ui2f(const GLuint* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
input = (GLuint*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2ui2fVE(const GLuint* input, GLuint count, GLubyte stride, GLfloat* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
input = (GLuint*) (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData2ub2f(const GLubyte* input, GLuint count, GLubyte stride, float* output) {
static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) {
const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
ITERATE(count) {
float* output = (float*) out;
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
input = (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData2ub2fVE(const GLubyte* input, GLuint count, GLubyte stride, GLfloat* output) {
const float ONE_OVER_TWO_FIVE_FIVE = 1.0f / 255.0f;
ITERATE(count) {
output[0] = input[0] * ONE_OVER_TWO_FIVE_FIVE;
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
input = (((GLubyte*) input) + stride);
output = (GLfloat*) (((GLubyte*) output) + sizeof(VertexExtra));
}
}
static void _readVertexData2ui3f(const GLuint* input, GLuint count, GLubyte stride, float* output) {
ITERATE(count) {
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
input = (GLuint*) (((GLubyte*) input) + stride);
output = (float*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData4ubARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = input[3];
input += stride;
output += sizeof(Vertex);
}
}
static void _readVertexData4fARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData4fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
input = (float*) (((GLubyte*) input) + stride);
output += sizeof(Vertex);
}
}
static void _readVertexData3fARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData3fARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[R8IDX] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[G8IDX] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[B8IDX] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[A8IDX] = 1.0f;
input = (float*) (((GLubyte*) input) + stride);
output = (GLubyte*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData3ubARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData3ubARGB(const GLubyte* input, GLubyte* output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
output[B8IDX] = input[2];
output[A8IDX] = 1.0f;
input = (((GLubyte*) input) + stride);
output = (GLubyte*) (((GLubyte*) output) + sizeof(Vertex));
}
}
static void _readVertexData4ubRevARGB(const GLubyte* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData4ubRevARGB(const GLubyte* input, GLubyte* output) {
output[B8IDX] = input[0];
output[G8IDX] = input[1];
output[R8IDX] = input[2];
output[A8IDX] = input[3];
input += stride;
output += sizeof(Vertex);
}
}
static void _readVertexData4fRevARGB(const float* input, GLuint count, GLubyte stride, GLubyte* output) {
ITERATE(count) {
static void _readVertexData4fRevARGB(const GLubyte* in, GLubyte* output) {
const float* input = (const float*) in;
output[0] = (GLubyte) clamp(input[0] * 255.0f, 0, 255);
output[1] = (GLubyte) clamp(input[1] * 255.0f, 0, 255);
output[2] = (GLubyte) clamp(input[2] * 255.0f, 0, 255);
output[3] = (GLubyte) clamp(input[3] * 255.0f, 0, 255);
input = (float*) (((GLubyte*) input) + stride);
output += sizeof(Vertex);
}
}
static void _fillWithNegZVE(GLuint count, GLfloat* output) {
@ -469,50 +328,38 @@ static void _fillZero2fVE(GLuint count, GLfloat* output) {
}
}
static void _readVertexData3usARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData3usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
static void _readVertexData3uiARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData3uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
static void _readVertexData4usARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData4usARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
static void _readVertexData4uiARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData4uiARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
static void _readVertexData4usRevARGB(const GLushort* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData4usRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
static void _readVertexData4uiRevARGB(const GLuint* input, GLuint count, GLubyte stride, GLubyte* output) {
static void _readVertexData4uiRevARGB(const GLubyte* input, GLubyte* output) {
_GL_UNUSED(input);
_GL_UNUSED(count);
_GL_UNUSED(stride);
_GL_UNUSED(output);
assert(0 && "Not Implemented");
}
@ -670,54 +517,131 @@ static void genTriangleFan(Vertex* output, GLuint count) {
}
}
typedef void (*ReadPositionFunc)(const GLubyte*, GLubyte*);
typedef void (*ReadDiffuseFunc)(const GLubyte*, GLubyte*);
typedef void (*ReadUVFunc)(const GLubyte*, GLubyte*);
typedef void (*ReadNormalFunc)(const GLubyte*, GLubyte*);
ReadPositionFunc calcReadDiffuseFunc() {
switch(DIFFUSE_POINTER.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (DIFFUSE_POINTER.size == 3) ? _readVertexData3fARGB:
(DIFFUSE_POINTER.size == 4) ? _readVertexData4fARGB:
_readVertexData4fRevARGB;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (DIFFUSE_POINTER.size == 3) ? _readVertexData3ubARGB:
(DIFFUSE_POINTER.size == 4) ? _readVertexData4ubARGB:
_readVertexData4ubRevARGB;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (DIFFUSE_POINTER.size == 3) ? _readVertexData3usARGB:
(DIFFUSE_POINTER.size == 4) ? _readVertexData4usARGB:
_readVertexData4usRevARGB;
case GL_INT:
case GL_UNSIGNED_INT:
return (DIFFUSE_POINTER.size == 3) ? _readVertexData3uiARGB:
(DIFFUSE_POINTER.size == 4) ? _readVertexData4uiARGB:
_readVertexData4uiRevARGB;
}
}
ReadPositionFunc calcReadPositionFunc() {
switch(VERTEX_POINTER.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return (VERTEX_POINTER.size == 3) ? _readVertexData3f3f:
_readVertexData2f3f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (VERTEX_POINTER.size == 3) ? _readVertexData3ub3f:
_readVertexData2ub3f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (VERTEX_POINTER.size == 3) ? _readVertexData3us3f:
_readVertexData2us3f;
case GL_INT:
case GL_UNSIGNED_INT:
return (VERTEX_POINTER.size == 3) ? _readVertexData3ui3f:
_readVertexData2ui3f;
}
}
ReadUVFunc calcReadUVFunc() {
switch(UV_POINTER.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
ReadUVFunc calcReadSTFunc() {
switch(ST_POINTER.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
}
}
ReadNormalFunc calcReadNormalFunc() {
switch(NORMAL_POINTER.type) {
default:
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData3f3f;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData3ub3f;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData3us3f;
break;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData3ui3f;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
return _readVertexData1i3f;
break;
}
}
GL_FORCE_INLINE void _readPositionData(const GLuint first, const GLuint count, Vertex* output) {
const GLubyte vstride = (VERTEX_POINTER.stride) ? VERTEX_POINTER.stride : VERTEX_POINTER.size * byte_size(VERTEX_POINTER.type);
const void* vptr = ((GLubyte*) VERTEX_POINTER.ptr + (first * vstride));
if(VERTEX_POINTER.size == 3) {
switch(VERTEX_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData3f3f(vptr, count, vstride, output[0].xyz);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData3ub3f(vptr, count, vstride, output[0].xyz);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData3us3f(vptr, count, vstride, output[0].xyz);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData3ui3f(vptr, count, vstride, output[0].xyz);
break;
default:
assert(0 && "Not Implemented");
}
} else if(VERTEX_POINTER.size == 2) {
switch(VERTEX_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData2f3f(vptr, count, vstride, output[0].xyz);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData2ub3f(vptr, count, vstride, output[0].xyz);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData2us3f(vptr, count, vstride, output[0].xyz);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData2ui3f(vptr, count, vstride, output[0].xyz);
break;
default:
assert(0 && "Not Implemented");
}
} else {
assert(0 && "Not Implemented");
ReadDiffuseFunc func = calcReadPositionFunc();
GLubyte* out = (GLubyte*) output[0].xyz;
ITERATE(count) {
func(vptr, out);
vptr += vstride;
out += sizeof(Vertex);
}
}
@ -730,29 +654,13 @@ GL_FORCE_INLINE void _readUVData(const GLuint first, const GLuint count, Vertex*
const GLubyte uvstride = (UV_POINTER.stride) ? UV_POINTER.stride : UV_POINTER.size * byte_size(UV_POINTER.type);
const void* uvptr = ((GLubyte*) UV_POINTER.ptr + (first * uvstride));
if(UV_POINTER.size == 2) {
switch(UV_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData2f2f(uvptr, count, uvstride, output[0].uv);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData2ub2f(uvptr, count, uvstride, output[0].uv);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData2us2f(uvptr, count, uvstride, output[0].uv);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData2ui2f(uvptr, count, uvstride, output[0].uv);
break;
default:
assert(0 && "Not Implemented");
}
} else {
assert(0 && "Not Implemented");
ReadUVFunc func = calcReadUVFunc();
GLubyte* out = (GLubyte*) output[0].uv;
ITERATE(count) {
func(uvptr, out);
uvptr += uvstride;
out += sizeof(Vertex);
}
}
@ -765,29 +673,13 @@ GL_FORCE_INLINE void _readSTData(const GLuint first, const GLuint count, VertexE
const GLubyte ststride = (ST_POINTER.stride) ? ST_POINTER.stride : ST_POINTER.size * byte_size(ST_POINTER.type);
const void* stptr = ((GLubyte*) ST_POINTER.ptr + (first * ststride));
if(ST_POINTER.size == 2) {
switch(ST_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData2f2fVE(stptr, count, ststride, extra->st);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData2ub2fVE(stptr, count, ststride, extra->st);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData2us2fVE(stptr, count, ststride, extra->st);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData2ui2fVE(stptr, count, ststride, extra->st);
break;
default:
assert(0 && "Not Implemented");
}
} else {
assert(0 && "Not Implemented");
ReadUVFunc func = calcReadUVFunc();
GLubyte* out = (GLubyte*) extra[0].st;
ITERATE(count) {
func(stptr, out);
stptr += ststride;
out += sizeof(VertexExtra);
}
}
@ -798,37 +690,15 @@ GL_FORCE_INLINE void _readNormalData(const GLuint first, const GLuint count, Ver
}
const GLuint nstride = (NORMAL_POINTER.stride) ? NORMAL_POINTER.stride : NORMAL_POINTER.size * byte_size(NORMAL_POINTER.type);
const void* nptr = ((GLubyte*) NORMAL_POINTER.ptr + (first * nstride));
if(NORMAL_POINTER.size == 3 || NORMAL_POINTER.type == GL_UNSIGNED_INT_2_10_10_10_REV) {
switch(NORMAL_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData3f3fVE(nptr, count, nstride, extra->nxyz);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData3ub3fVE(nptr, count, nstride, extra->nxyz);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData3us3fVE(nptr, count, nstride, extra->nxyz);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData3ui3fVE(nptr, count, nstride, extra->nxyz);
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
_readVertexData1i3f(nptr, count, nstride, extra->nxyz);
break;
default:
fprintf(stderr, "Invalid normal pointer type: %d\n", NORMAL_POINTER.type);
assert(0 && "Not Implemented");
}
} else {
fprintf(stderr, "Invalid normal pointer type or stride (%d or %d)\n", NORMAL_POINTER.type, NORMAL_POINTER.stride);
assert(0 && "Not Implemented");
ReadNormalFunc func = calcReadNormalFunc();
GLubyte* out = (GLubyte*) extra[0].nxyz;
ITERATE(count) {
func(nptr, out);
nptr += nstride;
out += sizeof(VertexExtra);
}
if(_glIsNormalizeEnabled()) {
@ -857,73 +727,60 @@ GL_FORCE_INLINE void _readDiffuseData(const GLuint first, const GLuint count, Ve
}
const GLuint cstride = (DIFFUSE_POINTER.stride) ? DIFFUSE_POINTER.stride : DIFFUSE_POINTER.size * byte_size(DIFFUSE_POINTER.type);
const void* cptr = ((GLubyte*) DIFFUSE_POINTER.ptr) + (first * cstride);
const GLubyte* cptr = ((GLubyte*) DIFFUSE_POINTER.ptr) + (first * cstride);
if(DIFFUSE_POINTER.size == 3) {
switch(DIFFUSE_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData3fARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData3ubARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData3usARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData3uiARGB(cptr, count, cstride, output[0].bgra);
break;
default:
assert(0 && "Not Implemented");
ReadDiffuseFunc func = calcReadDiffuseFunc();
GLubyte* out = output[0].bgra;
ITERATE(count) {
func(cptr, out);
cptr += cstride;
out += sizeof(Vertex);
}
} else if(DIFFUSE_POINTER.size == 4) {
switch(DIFFUSE_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData4fARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData4ubARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData4usARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData4uiARGB(cptr, count, cstride, output[0].bgra);
break;
default:
assert(0 && "Not Implemented");
}
} else if(DIFFUSE_POINTER.size == GL_BGRA) {
switch(DIFFUSE_POINTER.type) {
case GL_DOUBLE:
case GL_FLOAT:
_readVertexData4fRevARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
_readVertexData4ubRevARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
_readVertexData4usRevARGB(cptr, count, cstride, output[0].bgra);
break;
case GL_INT:
case GL_UNSIGNED_INT:
_readVertexData4uiRevARGB(cptr, count, cstride, output[0].bgra);
break;
default:
assert(0 && "Not Implemented");
}
}else {
assert(0 && "Not Implemented");
static void generateElements(
SubmissionTarget* target, const GLsizei first, const GLuint count,
const GLubyte* indices, const GLenum type, const GLubyte enabledTextureUnits, const GLboolean doLighting) {
const GLsizei istride = byte_size(type);
const IndexParseFunc IndexFunc = _calcParseIndexFunc(type);
GLubyte* xyz;
GLubyte* uv;
GLubyte* bgra;
GLubyte* st;
GLubyte* nxyz;
Vertex* output = _glSubmissionTargetStart(target);
VertexExtra* ve = aligned_vector_at(target->extras, 0);
uint32_t i = first;
uint32_t idx = 0;
ReadPositionFunc pos_func = calcReadPositionFunc();
ReadUVFunc uv_func = calcReadUVFunc();
ReadUVFunc st_func = calcReadSTFunc();
ReadDiffuseFunc diffuse_func = calcReadDiffuseFunc();
ReadNormalFunc normal_func = calcReadNormalFunc();
for(; i < first + count; ++i) {
idx = IndexFunc(indices + (i * istride));
xyz = (GLubyte*) VERTEX_POINTER.ptr + (idx * VERTEX_POINTER.stride);
uv = (GLubyte*) UV_POINTER.ptr + (idx * UV_POINTER.stride);
bgra = (GLubyte*) DIFFUSE_POINTER.ptr + (idx * DIFFUSE_POINTER.stride);
st = (GLubyte*) ST_POINTER.ptr + (idx * ST_POINTER.stride);
nxyz = (GLubyte*) NORMAL_POINTER.ptr + (idx * NORMAL_POINTER.stride);
pos_func(xyz, (GLubyte*) output->xyz);
uv_func(uv, (GLubyte*) output->uv);
diffuse_func(bgra, output->bgra);
st_func(st, (GLubyte*) ve->st);
normal_func(nxyz, (GLubyte*) ve->nxyz);
output->flags = PVR_CMD_VERTEX;
++output;
}
}
@ -933,11 +790,8 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
TRACE();
static const uint32_t FAST_PATH_BYTE_SIZE = (sizeof(GLfloat) * 3) + (sizeof(GLfloat) * 2) + (sizeof(GLubyte) * 4);
const GLsizei istride = byte_size(type);
if(!indices) {
profiler_push(__func__);
Vertex* start = _glSubmissionTargetStart(target);
if(FAST_PATH_ENABLED) {
@ -952,11 +806,7 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
}
} else {
_readPositionData(first, count, start);
profiler_checkpoint("positions");
_readDiffuseData(first, count, start);
profiler_checkpoint("diffuse");
if(doTexture) _readUVData(first, count, start);
Vertex* it = _glSubmissionTargetStart(target);
@ -971,79 +821,13 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
if(doLighting) _readNormalData(first, count, ve);
if(doTexture && doMultitexture) _readSTData(first, count, ve);
profiler_checkpoint("others");
// Drawing arrays
switch(mode) {
case GL_TRIANGLES:
genTriangles(start, count);
break;
case GL_QUADS:
genQuads(start, count);
break;
case GL_TRIANGLE_FAN:
genTriangleFan(start, count);
break;
case GL_TRIANGLE_STRIP:
genTriangleStrip(_glSubmissionTargetStart(target), count);
break;
default:
fprintf(stderr, "Unhandled mode %d\n", (int) mode);
assert(0 && "Not Implemented");
}
profiler_checkpoint("quads");
profiler_pop();
} else {
const IndexParseFunc indexFunc = _calcParseIndexFunc(type);
GLuint j;
const GLubyte* idx = indices;
Vertex* vertices = _glSubmissionTargetStart(target);
VertexExtra* extras = aligned_vector_at(target->extras, 0);
if(FAST_PATH_ENABLED) {
typedef struct FastPath {
float xyz[3];
float uv[2];
uint8_t bgra[4];
} FastPath;
GLboolean readST = doTexture && doMultitexture;
ITERATE(count) {
j = indexFunc(idx);
vertices->flags = PVR_CMD_VERTEX;
FastPath* srcV = (FastPath*) ((uint8_t*) VERTEX_POINTER.ptr + (VERTEX_POINTER.stride * j));
FastPath* dst = (FastPath*) vertices->xyz;
*dst = *srcV;
if(doLighting) _readNormalData(j, 1, extras);
if(readST) _readSTData(j, 1, extras);
++vertices;
++extras;
idx += istride;
}
} else {
ITERATE(count) {
j = indexFunc(idx);
vertices->flags = PVR_CMD_VERTEX;
_readPositionData(j, 1, vertices);
_readDiffuseData(j, 1, vertices);
if(doTexture) _readUVData(j, 1, vertices);
if(doLighting) _readNormalData(j, 1, extras);
if(doTexture && doMultitexture) _readSTData(j, 1, extras);
++vertices;
++extras;
idx += istride;
}
generateElements(
target, first, count,
indices, type, (doMultitexture) ? 2 : (doTexture) ? 1 : 0,
doLighting
);
}
Vertex* it = _glSubmissionTargetStart(target);
@ -1065,7 +849,6 @@ static void generate(SubmissionTarget* target, const GLenum mode, const GLsizei
assert(0 && "Not Implemented");
}
}
}
static void transform(SubmissionTarget* target) {
TRACE();