Add assertions

This commit is contained in:
Luke Benstead 2019-03-03 19:11:53 +00:00
parent 5f7fef2cf9
commit 44ca14bcbd

View File

@ -29,7 +29,6 @@ void _glApplyColorTable() {
* FIXME:
*
* - Different palette formats (GL_RGB -> PVR_PAL_RGB565)
* - Store the active palette, don't resubmit eah time
*/
static TexturePalette* last_bound = NULL;
@ -776,6 +775,8 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
TextureObject* active = TEXTURE_UNITS[ACTIVE_TEXTURE];
assert(active);
if(active->data) {
/* pre-existing texture - check if changed */
if(active->width != width ||
@ -854,6 +855,10 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
/* No data? Do nothing! */
return;
} else if(!needsConversion) {
assert(targetData);
assert(data);
assert(bytes);
/* No conversion? Just copy the data, and the pvr_format is correct */
sq_cpy(targetData, data, bytes);
return;
@ -872,7 +877,11 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLubyte* dest = (GLubyte*) targetData;
const GLubyte* source = data;
assert(dest);
assert(source);
GLint stride = _determineStride(format, type);
assert(stride > -1);
if(stride == -1) {
_glKosThrowError(GL_INVALID_OPERATION, __func__);