GLdc: an OpenGL implementation for the SEGA Dreamcast
Go to file
2019-03-03 19:11:53 +00:00
containers
GL Add assertions 2019-03-03 19:11:53 +00:00
include Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
samples Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
.gitattributes
.gitignore
.gitlab-ci.yml
LICENSE
Makefile
README.md

GLdc

Development of GLdc has moved to Gitlab

This is a partial implementation of OpenGL 1.2 for the SEGA Dreamcast for use with the KallistiOS SDK.

It began as a fork of libGL by Josh Pearson but has undergone a large refactor which is essentially a rewrite.

The aim is to implement as much of OpenGL 1.2 as possible, and to add additional features via extensions.

Things left to (re)implement:

  • Spotlights (Trivial)
  • Framebuffer extension (Trivial)
  • Texture Matrix (Trivial)

Things I'd like to do:

  • Use a clean "gl.h"
  • Define an extension for modifier volumes
  • Support GL_ALPHA_TEST using punch-thru polys
  • Add support for point sprites
  • Optimise, add unit tests for correctness