More sh4
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@ -16,7 +16,10 @@
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(bytes % 32 == 0) ? sq_cpy(dst, src, bytes) : memcpy4(dst, src, bytes)
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#define MEMSET4(dst, v, size) memset4((dst), (v), (size))
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#define NORMALIZEVEC3(x, y, z) vec3f_normalize((x), (y), (z))
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#define VEC3_NORMALIZE(x, y, z) vec3f_normalize((x), (y), (z))
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#define VEC3_LENGTH(x, y, z, l) vec3f_length((x), (y), (z), (l))
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#define VEC3_DOT(x1, y1, z1, x2, y2, z2, d) vec3f_dot((x1), (y1), (z1), (x2), (y2), (z2), (d))
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inline void CompilePolyHeader(PolyHeader* out, const PolyContext* in) {
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pvr_poly_compile((pvr_poly_hdr_t*) out, (pvr_poly_cxt_t*) in);
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