Add more samples
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1d14478802
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@ -54,4 +54,15 @@ add_executable(depth_funcs_ortho samples/depth_funcs_ortho/main.c)
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add_executable(lights samples/lights/main.c)
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add_executable(mipmap samples/mipmap/main.c)
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add_executable(multitexture_arrays samples/multitexture_arrays/main.c samples/multitexture_arrays/pvr-texture.c)
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add_executable(nehe02de samples/nehe02de/main.c)
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add_executable(nehe06 samples/nehe06/main.c)
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add_executable(paletted samples/paletted/main.c)
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add_executable(paletted_pcx samples/paletted_pcx/main.c)
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add_executable(polygon_offset samples/polygon_offset/main.c)
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add_executable(zclip samples/zclip/main.c)
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add_executable(zclip_triangle samples/zclip_triangle/main.c)
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add_executable(zclip_trianglestrip samples/zclip_trianglestrip/main.c)
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if(PLATFORM_DREAMCAST)
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add_executable(polymark samples/polymark/main.c)
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endif()
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@ -1,6 +1,6 @@
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
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@ -1,10 +1,14 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glext.h"
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#include "GL/glkos.h"
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extern uint8 romdisk[];
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extern uint8_t romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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/* floats for x rotation, y rotation, z rotation */
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@ -1,13 +1,14 @@
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "gl.h"
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#include "glext.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glext.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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extern uint8 romdisk[];
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extern uint8_t romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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/* floats for x rotation, y rotation, z rotation */
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@ -4,12 +4,12 @@
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#include <stdint.h>
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#include <assert.h>
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#include "gl.h"
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#include "glext.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glext.h"
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#include "GL/glkos.h"
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extern uint8 romdisk[];
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extern uint8_t romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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/* floats for x rotation, y rotation, z rotation */
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@ -1,12 +1,13 @@
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#include <kos.h>
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typedef enum
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{
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false,
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true
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} bool;
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
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@ -96,6 +97,7 @@ void drawPolygon()
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int frames = 0;
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void check_input()
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{
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#ifdef __DREAMCAST__
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maple_device_t *cont;
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cont_state_t *state;
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@ -117,6 +119,7 @@ void check_input()
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}
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}
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}
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#endif
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}
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/* The main drawing function. */
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@ -1,13 +1,14 @@
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "gl.h"
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#include "glext.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glext.h"
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#include "GL/glkos.h"
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extern uint8 romdisk[];
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extern uint8_t romdisk[];
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KOS_INIT_ROMDISK(romdisk);
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@ -29,85 +30,85 @@ TextureImage lightmap;
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GLboolean LoadTGA(TextureImage *texture, const char *filename) // Loads A TGA File Into Memory
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{
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GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
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GLubyte TGAcompare[12]; // Used To Compare TGA Header
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GLubyte header[6]; // First 6 Useful Bytes From The Header
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GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
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GLuint temp; // Temporary Variable
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GLuint type=GL_RGBA; // Set The Default GL Mode To RBGA (32 BPP)
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GLubyte TGAheader[12]={0,0,2,0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
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GLubyte TGAcompare[12]; // Used To Compare TGA Header
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GLubyte header[6]; // First 6 Useful Bytes From The Header
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GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
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GLuint temp; // Temporary Variable
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GLuint type=GL_RGBA; // Set The Default GL Mode To RBGA (32 BPP)
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FILE *file = fopen(filename, "rb"); // Open The TGA File
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FILE *file = fopen(filename, "rb"); // Open The TGA File
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if( file==NULL || // Does File Even Exist?
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fread(TGAcompare,1,sizeof(TGAcompare),file)!=sizeof(TGAcompare) || // Are There 12 Bytes To Read?
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memcmp(TGAheader,TGAcompare,sizeof(TGAheader))!=0 || // Does The Header Match What We Want?
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fread(header,1,sizeof(header),file)!=sizeof(header)) // If So Read Next 6 Header Bytes
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{
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if (file == NULL) { // Did The File Even Exist? *Added Jim Strong*
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if( file==NULL || // Does File Even Exist?
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fread(TGAcompare,1,sizeof(TGAcompare),file)!=sizeof(TGAcompare) || // Are There 12 Bytes To Read?
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memcmp(TGAheader,TGAcompare,sizeof(TGAheader))!=0 || // Does The Header Match What We Want?
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fread(header,1,sizeof(header),file)!=sizeof(header)) // If So Read Next 6 Header Bytes
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{
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if (file == NULL) { // Did The File Even Exist? *Added Jim Strong*
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fprintf(stderr, "Missing file\n");
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return GL_FALSE; // Return False
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return GL_FALSE; // Return False
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} else
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{
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{
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fprintf(stderr, "Invalid format\n");
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fclose(file); // If Anything Failed, Close The File
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return GL_FALSE; // Return False
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}
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}
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fclose(file); // If Anything Failed, Close The File
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return GL_FALSE; // Return False
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}
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}
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texture->width = header[1] * 256 + header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
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texture->height = header[3] * 256 + header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
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texture->width = header[1] * 256 + header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
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texture->height = header[3] * 256 + header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
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if( texture->width <=0 || // Is The Width Less Than Or Equal To Zero
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texture->height <=0 || // Is The Height Less Than Or Equal To Zero
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(header[4]!=24 && header[4]!=32)) // Is The TGA 24 or 32 Bit?
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{
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fprintf(stderr, "Wrong format\n");
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if( texture->width <=0 || // Is The Width Less Than Or Equal To Zero
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texture->height <=0 || // Is The Height Less Than Or Equal To Zero
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(header[4]!=24 && header[4]!=32)) // Is The TGA 24 or 32 Bit?
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{
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fprintf(stderr, "Wrong format\n");
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fclose(file); // If Anything Failed, Close The File
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return GL_FALSE; // Return False
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}
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return GL_FALSE; // Return False
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}
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texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32)
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bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel
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imageSize = texture->width*texture->height*bytesPerPixel; // Calculate The Memory Required For The TGA Data
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texture->bpp = header[4]; // Grab The TGA's Bits Per Pixel (24 or 32)
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bytesPerPixel = texture->bpp/8; // Divide By 8 To Get The Bytes Per Pixel
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imageSize = texture->width*texture->height*bytesPerPixel; // Calculate The Memory Required For The TGA Data
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texture->imageData=(GLubyte *)malloc(imageSize); // Reserve Memory To Hold The TGA Data
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texture->imageData=(GLubyte *)malloc(imageSize); // Reserve Memory To Hold The TGA Data
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if( texture->imageData==NULL || // Does The Storage Memory Exist?
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fread(texture->imageData, 1, imageSize, file)!=imageSize) // Does The Image Size Match The Memory Reserved?
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{
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if(texture->imageData!=NULL) // Was Image Data Loaded
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free(texture->imageData); // If So, Release The Image Data
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if( texture->imageData==NULL || // Does The Storage Memory Exist?
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fread(texture->imageData, 1, imageSize, file)!=imageSize) // Does The Image Size Match The Memory Reserved?
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{
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if(texture->imageData!=NULL) // Was Image Data Loaded
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free(texture->imageData); // If So, Release The Image Data
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fclose(file); // Close The File
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return GL_FALSE; // Return False
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}
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fclose(file); // Close The File
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return GL_FALSE; // Return False
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}
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GLuint i;
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for(i = 0; i < (int)imageSize; i += bytesPerPixel) // Loop Through The Image Data
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{ // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
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temp=texture->imageData[i]; // Temporarily Store The Value At Image Data 'i'
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texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
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texture->imageData[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
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}
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for(i = 0; i < (int)imageSize; i += bytesPerPixel) // Loop Through The Image Data
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{ // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
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temp=texture->imageData[i]; // Temporarily Store The Value At Image Data 'i'
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texture->imageData[i] = texture->imageData[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
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texture->imageData[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
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}
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fclose (file); // Close The File
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fclose (file); // Close The File
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// Build A Texture From The Data
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glGenTextures(1, &texture[0].texID); // Generate OpenGL texture IDs
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// Build A Texture From The Data
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glGenTextures(1, &texture[0].texID); // Generate OpenGL texture IDs
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glBindTexture(GL_TEXTURE_2D, texture[0].texID); // Bind Our Texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtered
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glBindTexture(GL_TEXTURE_2D, texture[0].texID); // Bind Our Texture
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtered
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if (texture[0].bpp==24) // Was The TGA 24 Bits
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{
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type=GL_RGB; // If So Set The 'type' To GL_RGB
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}
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if (texture[0].bpp==24) // Was The TGA 24 Bits
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{
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type=GL_RGB; // If So Set The 'type' To GL_RGB
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}
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glTexImage2D(GL_TEXTURE_2D, 0, type, texture[0].width, texture[0].height, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData);
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glTexImage2D(GL_TEXTURE_2D, 0, type, texture[0].width, texture[0].height, 0, type, GL_UNSIGNED_BYTE, texture[0].imageData);
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return GL_TRUE; // Texture Building Went Ok, Return True
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return GL_TRUE; // Texture Building Went Ok, Return True
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}
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// Load Bitmaps And Convert To Textures
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void LoadGLTextures() {
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@ -2,9 +2,9 @@
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#include <string.h>
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#include <stdlib.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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@ -2,9 +2,9 @@
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#include <string.h>
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#include <stdlib.h>
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#include "gl.h"
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#include "glu.h"
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#include "glkos.h"
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#include "GL/gl.h"
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#include "GL/glu.h"
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#include "GL/glkos.h"
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/* A general OpenGL initialization function. Sets all of the initial parameters. */
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