Default to small culling to avoid artifacts
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@ -49,7 +49,7 @@ void _glApplyScissor(bool force);
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static int _calc_pvr_face_culling() {
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if(!CULLING_ENABLED) {
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return GPU_CULLING_NONE;
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return GPU_CULLING_SMALL;
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} else {
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if(CULL_FACE == GL_BACK) {
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return (FRONT_FACE == GL_CW) ? GPU_CULLING_CCW : GPU_CULLING_CW;
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