Default to small culling to avoid artifacts
This commit is contained in:
parent
5296f5c79c
commit
69a2310a3c
|
@ -49,7 +49,7 @@ void _glApplyScissor(bool force);
|
||||||
|
|
||||||
static int _calc_pvr_face_culling() {
|
static int _calc_pvr_face_culling() {
|
||||||
if(!CULLING_ENABLED) {
|
if(!CULLING_ENABLED) {
|
||||||
return GPU_CULLING_NONE;
|
return GPU_CULLING_SMALL;
|
||||||
} else {
|
} else {
|
||||||
if(CULL_FACE == GL_BACK) {
|
if(CULL_FACE == GL_BACK) {
|
||||||
return (FRONT_FACE == GL_CW) ? GPU_CULLING_CCW : GPU_CULLING_CW;
|
return (FRONT_FACE == GL_CW) ? GPU_CULLING_CCW : GPU_CULLING_CW;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user