Default to small culling to avoid artifacts

This commit is contained in:
Luke Benstead 2022-12-03 13:45:53 +00:00
parent 5296f5c79c
commit 69a2310a3c

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@ -49,7 +49,7 @@ void _glApplyScissor(bool force);
static int _calc_pvr_face_culling() { static int _calc_pvr_face_culling() {
if(!CULLING_ENABLED) { if(!CULLING_ENABLED) {
return GPU_CULLING_NONE; return GPU_CULLING_SMALL;
} else { } else {
if(CULL_FACE == GL_BACK) { if(CULL_FACE == GL_BACK) {
return (FRONT_FACE == GL_CW) ? GPU_CULLING_CCW : GPU_CULLING_CW; return (FRONT_FACE == GL_CW) ? GPU_CULLING_CCW : GPU_CULLING_CW;