Fix issues with triangle fans / polygons
This commit is contained in:
parent
1807a0119c
commit
b00b65af54
11
GL/draw.c
11
GL/draw.c
|
@ -768,19 +768,24 @@ static void genArraysTriangleFan(
|
|||
const GLubyte* nptr, GLuint nstride,
|
||||
GLboolean doTexture, GLboolean doMultitexture, GLboolean doLighting) {
|
||||
|
||||
assert(count < MAX_POLYGON_SIZE);
|
||||
static ClipVertex buffer[MAX_POLYGON_SIZE];
|
||||
|
||||
genArraysCommon(
|
||||
output, count,
|
||||
vptr, vstride, cptr, cstride, uvptr, uvstride, stptr, ststride, nptr, nstride,
|
||||
doTexture, doMultitexture, doLighting
|
||||
);
|
||||
|
||||
assert(count < MAX_POLYGON_SIZE);
|
||||
static ClipVertex buffer[MAX_POLYGON_SIZE];
|
||||
if(count <= 3){
|
||||
swapVertex(&output[1], &output[2]);
|
||||
output[2].flags = PVR_CMD_VERTEX_EOL;
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(buffer, output, sizeof(ClipVertex) * count);
|
||||
|
||||
// First 3 vertices are in the right place, just end early
|
||||
swapVertex(&output[1], &output[2]);
|
||||
output[2].flags = PVR_CMD_VERTEX_EOL;
|
||||
|
||||
GLsizei i = 3, target = 3;
|
||||
|
|
|
@ -41,7 +41,7 @@ void DrawGLScene()
|
|||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||
glLoadIdentity(); // Reset The View
|
||||
|
||||
glTranslatef(-3.0f, 0.0f, -10.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
||||
glTranslatef(-3.0f, 1.5f, -10.0f); // Move Left 1.5 Units And Into The Screen 6.0
|
||||
|
||||
// draw a triangle
|
||||
glBegin(GL_TRIANGLES); // start drawing a polygon
|
||||
|
@ -73,6 +73,37 @@ void DrawGLScene()
|
|||
glVertex3f( 0.75f, 0.75f, 0.0f);
|
||||
glEnd(); // done with the polygon
|
||||
|
||||
glTranslatef(-6.0f, -3.0f, 0.0f);
|
||||
|
||||
// draw a triangle
|
||||
glBegin(GL_POLYGON); // start drawing a polygon
|
||||
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
|
||||
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
|
||||
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
|
||||
glEnd(); // we're done with the polygon
|
||||
|
||||
glTranslatef(3.0f, 0.0f, 0.0f); // Move Right 3 Units
|
||||
|
||||
// draw a square (quadrilateral)
|
||||
glBegin(GL_POLYGON); // start drawing a polygon (4 sided)
|
||||
glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
|
||||
glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right
|
||||
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
|
||||
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
|
||||
glEnd(); // done with the polygon
|
||||
|
||||
glTranslatef(3.0f, 0.0f, 0.0f);
|
||||
|
||||
glBegin(GL_POLYGON); // start drawing a polygon (4 sided)
|
||||
glVertex3f(-0.0f, 1.0f, 0.0f); // Top Left
|
||||
glVertex3f(-0.75f, 0.75f, 0.0f);
|
||||
glVertex3f(-1.0f, 0.0f, 0.0f); // Top Right
|
||||
glVertex3f(-0.75f,-0.75f, 0.0f); // Bottom Right
|
||||
glVertex3f(-0.0f,-1.0f, 0.0f); // Bottom Left
|
||||
glVertex3f( 0.75f,-0.75f, 0.0f); // Bottom Right
|
||||
glVertex3f( 1.0f, 0.0f, 0.0f); // Top Right
|
||||
glVertex3f( 0.75f, 0.75f, 0.0f);
|
||||
glEnd(); // done with the polygon
|
||||
// swap buffers to display, since we're double buffered.
|
||||
glKosSwapBuffers();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user