Removing all the old CVSID stuff from the kos-ports tree.
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10a8b26180
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@ -11,8 +11,6 @@
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#include <assert.h>
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CVSID("$Id: glblend.c,v 1.3 2002/04/03 03:33:38 axlen Exp $");
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/* Blending */
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void glBlendFunc(GLenum sfactor, GLenum dfactor) {
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@ -12,8 +12,6 @@
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#include <assert.h>
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#include <stdio.h>
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CVSID("$Id: gldepth.c,v 1.7 2002/04/03 03:34:22 axlen Exp $");
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/* Depth buffer (non-functional, just stubs) */
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void glClearDepth(GLclampd depth) {
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assert_msg(!gl_prim_type, "Not allowed within glBegin/glEnd pair.");
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2
gldraw.c
2
gldraw.c
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@ -14,8 +14,6 @@
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#include <malloc.h>
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#include <dc/pvr.h>
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CVSID("$Id: gldraw.c,v 1.23 2002/09/05 07:36:23 bardtx Exp $");
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/* internal prototypes */
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static void send_user_clip();
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2
glfog.c
2
glfog.c
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@ -12,8 +12,6 @@
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#include <assert.h>
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#include <dc/pvr.h>
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CVSID("$Id: glfog.c,v 1.2 2002/04/03 03:36:15 axlen Exp $");
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#define TEST_EQ_4V(a,b) ((a)[0] == (b)[0] && \
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(a)[1] == (b)[1] && \
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(a)[2] == (b)[2] && \
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2
glkos.c
2
glkos.c
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@ -13,8 +13,6 @@
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#include "glinternal.h"
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#include "glmacros.h"
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CVSID("$Id: glkos.c,v 1.14 2002/09/05 07:36:23 bardtx Exp $");
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/* KOS-specific APIs */
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int glKosInit() {
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@ -11,8 +11,6 @@
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#include "assert.h"
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CVSID("$Id: gllight.c,v 1.5 2002/04/03 03:36:53 axlen Exp $");
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/* Lighting */
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void glShadeModel(GLenum mode) {
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assert_msg(!gl_prim_type, "Not allowed within glBegin/glEnd pair.");
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2
glmisc.c
2
glmisc.c
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#include <stdio.h>
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#include <string.h>
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CVSID("$Id: glmisc.c,v 1.17 2002/07/08 05:28:28 axlen Exp $");
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/* Miscellaneous APIs */
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/* Set the background clear color */
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@ -17,8 +17,6 @@
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#include <dc/matrix.h>
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#include <dc/pvr.h>
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CVSID("$Id");
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volatile pvr_modifier_vol_t *volume;
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static pvr_modifier_vol_t vol_vbuf, vol_xbuf;
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pvr_dr_state_t dr_state;
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@ -24,8 +24,6 @@
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#include <dc/matrix.h>
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#include <dc/pvr.h>
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CVSID("$Id:");
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/* Some local tranform stuff. It is generally faster to clip and
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light verts in view-space. The transform has been broken into
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two pieces to make that possibe. */
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2
gltex.c
2
gltex.c
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@ -13,8 +13,6 @@
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#include <malloc.h>
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#include <stdio.h>
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CVSID("$Id: gltex.c,v 1.11 2002/09/05 07:36:23 bardtx Exp $");
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/* Texture handling */
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/* Allocate "texture structures" (really poly context structs) */
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