Luke Benstead
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f9b7cd7985
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Add a custom extension to query and defragment texture memory
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2021-02-19 21:28:31 +00:00 |
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Luke Benstead
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425a0c2af1
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Switch to yalloc
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2021-02-19 07:08:58 +00:00 |
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Luke Benstead
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ddf23974bd
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Apply tweaks to handle larger addresses (thanks @HaydenKow)
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2021-02-18 20:55:03 +00:00 |
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Luke Benstead
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8a02ee55cc
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Add upstream yalloc allocator
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2021-02-18 20:46:25 +00:00 |
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Luke Benstead
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8c187f67de
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Merge branch 'master' into 'master'
Fix glViewport()
See merge request simulant/GLdc!62
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2020-10-07 07:10:09 +00:00 |
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Andress Barajas
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a37ae364f0
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Flip Y
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2020-10-06 22:44:09 -07:00 |
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Andress Barajas
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ee8df14426
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Fix origin bot-left of glViewport
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2020-10-06 20:07:11 -07:00 |
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Luke Benstead
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fc4b724cb1
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Merge branch 'master' into 'master'
Do NULL check before access
See merge request simulant/GLdc!61
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2020-10-04 06:24:15 +00:00 |
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Andress Barajas
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700b0c6389
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Do NULL check before access
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2020-10-03 16:36:54 -07:00 |
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Luke Benstead
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62088d3191
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Merge branch 'BBHoodsta/GLdc-master'
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2020-10-03 12:05:02 +01:00 |
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Luke Benstead
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cee1c87ed5
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Fix issue with glRotate
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2020-10-03 11:54:25 +01:00 |
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Andress Barajas
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9bb1c3a9e1
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Added new nehe lessons
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2020-10-03 00:27:11 -07:00 |
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Andress Barajas
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926961fe95
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
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Andress Barajas
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c6200e8391
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Added more nehe samples
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2020-10-02 19:37:13 -07:00 |
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Andress Barajas
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e7d2042916
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Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
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Luke Benstead
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44155632c1
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Add version template
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2020-09-28 12:52:53 +00:00 |
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Luke Benstead
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e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
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Luke Benstead
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e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d932811be4
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Small optimisation
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2020-05-22 07:32:02 +01:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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0a92240c64
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More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
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Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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17db29142a
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Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
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2020-05-15 19:20:09 +00:00 |
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lerabot
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3817101653
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Added depth_func_ortho
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2020-05-14 17:13:04 -04:00 |
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Luke Benstead
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64f2a57dd0
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Tweak depth_funcs_alpha_testing sample to use glOrtho
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2020-05-14 07:20:41 +01:00 |
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Luke Benstead
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06acff400c
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Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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2020-05-14 07:08:56 +01:00 |
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Luke Benstead
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db079fdc39
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Remove .gch files
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2020-05-14 07:05:47 +01:00 |
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Luke Benstead
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3945611509
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Merge branch 'master' into 'experimental'
Added a new blend/alpha test
See merge request simulant/GLdc!57
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2020-05-14 06:05:02 +00:00 |
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lerabot
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294819108d
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Merge branch 'master' of https://gitlab.com/simulant/GLdc
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2020-05-13 19:05:29 -04:00 |
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Luke Benstead
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01cb46a99e
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Small tweak to lighting code
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2020-05-13 21:04:24 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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lerabot
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4e47b30b0a
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added a new depth/alpha testing sample
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2020-05-13 10:34:18 -04:00 |
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lerabot
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bd59922052
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updated makefile
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2020-05-13 10:33:55 -04:00 |
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lerabot
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84f9711489
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Updated the blend samples
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2020-05-13 10:16:29 -04:00 |
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Luke Benstead
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2b9d8520bc
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Lighting perf improvements
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2020-05-11 20:34:09 +01:00 |
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Luke Benstead
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d01b9fa85a
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Shift the range of final depth values so the minimum is 0.2 (KOS bgpoly depth)
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2020-05-10 20:53:16 +01:00 |
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Luke Benstead
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c66f34cc62
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Set Alpha flags when ALPHA_TEST is enabled
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2020-05-10 13:49:45 +01:00 |
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Luke Benstead
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8e854ddef7
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Fix overbright lighting
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2020-05-09 06:33:28 +01:00 |
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Luke Benstead
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aa20bb20b2
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Performance tweaks
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2020-05-08 19:42:31 +01:00 |
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Luke Benstead
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1289a06279
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Undo fmac which worked out slower
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2020-05-08 13:53:56 +01:00 |
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Luke Benstead
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ab6725c5e3
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Restore MAX_LIGHTS to 8
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2020-05-08 10:00:03 +01:00 |
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Luke Benstead
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397d9d2915
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More perf tweaks
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2020-05-08 09:59:32 +01:00 |
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Luke Benstead
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8974051e38
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Don't use memcpy when copying colours
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2020-05-08 09:49:01 +01:00 |
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Luke Benstead
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cca09a298e
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Move enabled state onto the LightSource
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2020-05-08 07:19:56 +01:00 |
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Luke Benstead
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814f228db9
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Lighting optimisations
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2020-05-07 20:58:24 +01:00 |
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Luke Benstead
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0a14db39a8
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Improve the performance of _readVertexData1i3f
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2020-05-06 20:15:28 +01:00 |
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Luke Benstead
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2d0e13b64e
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Merge branch 'refactor-draw' into 'master'
Refactor glDrawElements
See merge request simulant/GLdc!56
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2020-05-06 14:29:50 +00:00 |
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