Commit Graph

674 Commits

Author SHA1 Message Date
Luke Benstead
7bcbb86e80 Align to 32 byte 2021-04-18 13:57:28 +01:00
Luke Benstead
9ca68de427 Force 32-byte allocations 2021-04-18 13:57:00 +01:00
Luke Benstead
1172086378 Add debug logging and assertions to make sure we use sq_cpy aligned 2021-04-15 21:31:48 +01:00
Luke Benstead
fc1a18e002 Merge branch 'scissor' into 'master'
Implement glScissor correctly

See merge request simulant/GLdc!67
2021-04-14 20:41:10 +00:00
Luke Benstead
f03f0e8f04 Implement glScissor correctly 2021-04-14 21:38:33 +01:00
Luke Benstead
7146ed303b Add some files 2021-04-14 08:36:46 +01:00
Luke Benstead
30d76eada9 Fix texture issues 2021-04-13 21:28:59 +01:00
Luke Benstead
448f9737c4 Update README 2021-04-10 13:15:46 +01:00
Luke Benstead
ebfcd31ea0 Update .gitignore 2021-04-10 13:00:59 +01:00
Luke Benstead
8fe7a8afdf Add missing header 2021-04-10 12:58:23 +01:00
Luke Benstead
3e0569c9b8 Merge branch 'x86' into 'master'
X86

See merge request simulant/GLdc!66
2021-04-09 15:24:48 +00:00
Luke Benstead
fe616028bb X86 2021-04-09 15:24:47 +00:00
Luke Benstead
03694d85bf Minor fixes 2021-04-03 21:15:03 +01:00
Luke Benstead
8ee28fdaac Merge branch 'yalloc' into 'master'
Add upstream yalloc allocator

See merge request simulant/GLdc!65
2021-02-20 15:12:14 +00:00
Luke Benstead
8408a36629 Implement GL_ATI_meminfo 2021-02-20 15:10:35 +00:00
Luke Benstead
9ed6c0209e Defrag and retry if allocating texture memory fails 2021-02-20 15:04:40 +00:00
Luke Benstead
f9b7cd7985 Add a custom extension to query and defragment texture memory 2021-02-19 21:28:31 +00:00
Luke Benstead
425a0c2af1 Switch to yalloc 2021-02-19 07:08:58 +00:00
Luke Benstead
ddf23974bd Apply tweaks to handle larger addresses (thanks @HaydenKow) 2021-02-18 20:55:03 +00:00
Luke Benstead
8a02ee55cc Add upstream yalloc allocator 2021-02-18 20:46:25 +00:00
Luke Benstead
8c187f67de Merge branch 'master' into 'master'
Fix glViewport()

See merge request simulant/GLdc!62
2020-10-07 07:10:09 +00:00
Andress Barajas
a37ae364f0 Flip Y 2020-10-06 22:44:09 -07:00
Andress Barajas
ee8df14426 Fix origin bot-left of glViewport 2020-10-06 20:07:11 -07:00
Luke Benstead
fc4b724cb1 Merge branch 'master' into 'master'
Do NULL check before access

See merge request simulant/GLdc!61
2020-10-04 06:24:15 +00:00
Andress Barajas
700b0c6389 Do NULL check before access 2020-10-03 16:36:54 -07:00
Luke Benstead
62088d3191 Merge branch 'BBHoodsta/GLdc-master' 2020-10-03 12:05:02 +01:00
Luke Benstead
cee1c87ed5 Fix issue with glRotate 2020-10-03 11:54:25 +01:00
Andress Barajas
9bb1c3a9e1 Added new nehe lessons 2020-10-03 00:27:11 -07:00
Andress Barajas
926961fe95 Remove DS_Store files 2020-10-02 19:51:21 -07:00
Andress Barajas
c6200e8391 Added more nehe samples 2020-10-02 19:37:13 -07:00
Andress Barajas
e7d2042916 Fixed glRotate 2020-10-02 19:31:22 -07:00
Luke Benstead
44155632c1 Add version template 2020-09-28 12:52:53 +00:00
Luke Benstead
e2d0ae25a0 Delete version.h 2020-09-28 12:52:33 +00:00
Luke Benstead
e54db74914 Add version template 2020-09-28 12:52:23 +00:00
Luke Benstead
7d4207eddb Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
Luke Benstead
d932811be4 Small optimisation 2020-05-22 07:32:02 +01:00
Luke Benstead
9bfb0c6eea Fix bug from last commit, don't apply lights at all if none are enabled 2020-05-22 07:20:08 +01:00
Luke Benstead
0a92240c64 More lighting optimisations 2020-05-21 20:14:43 +01:00
Luke Benstead
af82f7632f Fix default texture modulation 2020-05-19 21:27:34 +01:00
Luke Benstead
d6a22582f9 Small cleanup 2020-05-16 09:30:25 +01:00
Luke Benstead
29658ef3de Revert to more traditional GL depth values to fix ortho 2020-05-15 20:43:55 +01:00
Luke Benstead
17db29142a Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection

See merge request simulant/GLdc!59
2020-05-15 19:20:09 +00:00
lerabot
3817101653 Added depth_func_ortho 2020-05-14 17:13:04 -04:00
Luke Benstead
64f2a57dd0 Tweak depth_funcs_alpha_testing sample to use glOrtho 2020-05-14 07:20:41 +01:00
Luke Benstead
06acff400c Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive 2020-05-14 07:08:56 +01:00
Luke Benstead
db079fdc39 Remove .gch files 2020-05-14 07:05:47 +01:00
Luke Benstead
3945611509 Merge branch 'master' into 'experimental'
Added a new blend/alpha test

See merge request simulant/GLdc!57
2020-05-14 06:05:02 +00:00
lerabot
294819108d Merge branch 'master' of https://gitlab.com/simulant/GLdc 2020-05-13 19:05:29 -04:00
Luke Benstead
01cb46a99e Small tweak to lighting code 2020-05-13 21:04:24 +01:00
Luke Benstead
aa7320ab63 Use shifted invZ for Z to keep precision 2020-05-13 20:59:40 +01:00