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9 Commits

Author SHA1 Message Date
mrq
2601afb5f3 experimental support for parsing from a float16 mesh (or a float32-quantized-as-ushort mesh) 2023-10-26 13:22:47 -05:00
Luke Benstead
0efe4c6cef Add missing defines 2023-10-19 22:26:13 +01:00
Luke Benstead
744dfb32f7 Merge branch 'fix-glshort-uv-read' into 'master'
Convert GL_SHORT to proper float on conversion

See merge request 
2023-09-26 18:51:30 +00:00
Spencer Elliott
79172452f2 Convert GL_SHORT to proper float on conversion 2023-09-26 18:51:29 +00:00
Luke Benstead
420e2d75f2 Merge branch 'fix-glulookat-alignment' into 'master'
Fixed alignment for matrix passed into UploadMatrix4x4 in gluLookAt

See merge request 
2023-09-20 15:47:38 +00:00
Spencer Elliott
202f546848 Fixed alignment for matrix passed into UploadMatrix4x4 in gluLookAt 2023-09-20 10:18:55 -05:00
Luke Benstead
d054dde785 Fix paletted texture glitch 2023-09-12 21:11:05 +01:00
Luke Benstead
00b4468928 Remove unused function 2023-09-11 20:42:09 +01:00
Luke Benstead
f0d799d14f Merge branch 'texture-refactor' into 'master'
Drastically refactor glTexImage2D

See merge request 
2023-09-11 19:39:03 +00:00
5 changed files with 114 additions and 30 deletions
GL
include/GL
samples/nehe06_4444twid

102
GL/draw.c
View File

@ -3,10 +3,36 @@
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <limits.h>
#include "private.h"
#include "platform.h"
GLushort _quantize( GLfloat v ) {
union { GLfloat f; GLuint ui; } u = {v};
GLuint ui = u.ui;
int s = (ui >> 16) & 0x8000;
int em = ui & 0x7fffffff;
int h = (em - (112 << 23) + (1 << 12)) >> 13;
h = (em < (113 << 23)) ? 0 : h;
h = (em >= (143 << 23)) ? 0x7c00 : h;
h = (em > (255 << 23)) ? 0x7e00 : h;
return (GLushort)(s | h);
}
GLfloat _dequantize( GLushort h ) {
GLuint s = (GLuint) (h & 0x8000) << 16;
int em = h & 0x7fff;
int r = (em + (112 << 10)) << 13;
r = (em < (1 << 10)) ? 0 : r;
r += (em >= (31 << 10)) ? (112 << 23) : 0;
union { GLfloat f; GLuint ui; } u;
u.ui = s | r;
return u.f;
}
AttribPointerList ATTRIB_POINTERS;
GLuint ENABLED_VERTEX_ATTRIBUTES = 0;
@ -62,6 +88,7 @@ GL_FORCE_INLINE GLsizei byte_size(GLenum type) {
case GL_INT: return sizeof(GLint);
case GL_UNSIGNED_INT: return sizeof(GLuint);
case GL_DOUBLE: return sizeof(GLdouble);
case GL_HALF_FLOAT: return sizeof(GLhalf);
case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint);
case GL_FLOAT:
default: return sizeof(GLfloat);
@ -108,6 +135,15 @@ static void _readVertexData3us3f(const GLubyte* in, GLubyte* out) {
output[2] = input[2];
}
static void _readVertexData3usq3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = _dequantize(input[0]);
output[1] = _dequantize(input[1]);
output[2] = _dequantize(input[2]);
}
static void _readVertexData3ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
@ -126,6 +162,15 @@ static void _readVertexData3ub3f(const GLubyte* input, GLubyte* out) {
output[2] = input[2] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData3f16_3f(const GLubyte* in, GLubyte* out) {
const GLhalf* input = (const GLhalf*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = input[2];
}
static void _readVertexData2f2f(const GLubyte* in, GLubyte* out) {
vec2cpy(out, in);
}
@ -159,8 +204,25 @@ static void _readVertexData2us2f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[0] = (float)input[0] / SHRT_MAX;
output[1] = (float)input[1] / SHRT_MAX;
}
static void _readVertexData2usq3f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = _dequantize(input[0]);
output[1] = _dequantize(input[1]);
output[2] = 0.0f;
}
static void _readVertexData2usq2f(const GLubyte* in, GLubyte* out) {
const GLushort* input = (const GLushort*) in;
float* output = (float*) out;
output[0] = _dequantize(input[0]);
output[1] = _dequantize(input[1]);
}
static void _readVertexData2ui2f(const GLubyte* in, GLubyte* out) {
@ -178,6 +240,14 @@ static void _readVertexData2ub2f(const GLubyte* input, GLubyte* out) {
output[1] = input[1] * ONE_OVER_TWO_FIVE_FIVE;
}
static void _readVertexData2f16_2f(const GLubyte* in, GLubyte* out) {
const GLhalf* input = (const GLhalf*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
}
static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
const GLuint* input = (const GLuint*) in;
float* output = (float*) out;
@ -187,6 +257,15 @@ static void _readVertexData2ui3f(const GLubyte* in, GLubyte* out) {
output[2] = 0.0f;
}
static void _readVertexData2f16_3f(const GLubyte* in, GLubyte* out) {
const GLhalf* input = (const GLhalf*) in;
float* output = (float*) out;
output[0] = input[0];
output[1] = input[1];
output[2] = 0.0f;
}
static void _readVertexData4ubARGB(const GLubyte* input, GLubyte* output) {
output[R8IDX] = input[0];
output[G8IDX] = input[1];
@ -492,14 +571,17 @@ ReadPositionFunc calcReadPositionFunc() {
case GL_FLOAT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f3f:
_readVertexData2f3f;
case GL_HALF_FLOAT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3f16_3f:
_readVertexData2f16_3f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ub3f:
_readVertexData2ub3f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3us3f:
_readVertexData2us3f;
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3usq3f:
_readVertexData2usq3f;
case GL_INT:
case GL_UNSIGNED_INT:
return (ATTRIB_POINTERS.vertex.size == 3) ? _readVertexData3ui3f:
@ -517,12 +599,14 @@ ReadUVFunc calcReadUVFunc() {
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_HALF_FLOAT:
return _readVertexData2f16_2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
return _readVertexData2usq2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
@ -539,12 +623,14 @@ ReadUVFunc calcReadSTFunc() {
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData2f2f;
case GL_HALF_FLOAT:
return _readVertexData2f16_2f;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return _readVertexData2ub2f;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData2us2f;
return _readVertexData2usq2f;
case GL_INT:
case GL_UNSIGNED_INT:
return _readVertexData2ui2f;
@ -561,6 +647,8 @@ ReadNormalFunc calcReadNormalFunc() {
case GL_DOUBLE:
case GL_FLOAT:
return _readVertexData3f3f;
case GL_HALF_FLOAT:
return _readVertexData3f16_3f;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
@ -568,7 +656,7 @@ ReadNormalFunc calcReadNormalFunc() {
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
return _readVertexData3us3f;
return _readVertexData3usq3f;
break;
case GL_INT:
case GL_UNSIGNED_INT:

View File

@ -409,7 +409,7 @@ GL_FORCE_INLINE void vec3f_normalize_sh4(float *v){
void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat centerx,
GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy,
GLfloat upz) {
GLfloat m [16];
GLfloat m [16] __attribute__((aligned(32)));
GLfloat f [3];
GLfloat u [3];
GLfloat s [3];

View File

@ -905,21 +905,6 @@ void APIENTRY glCompressedTexImage2DARB(GLenum target,
_glGPUStateMarkDirty();
}
static GLboolean isTwiddledInternalFormat(GLint internalFormat) {
switch(internalFormat) {
case GL_RGB565_TWID_KOS:
case GL_ARGB4444_TWID_KOS:
case GL_ARGB1555_TWID_KOS:
case GL_COLOR_INDEX8_TWID_KOS:
case GL_COLOR_INDEX4_TWID_KOS:
case GL_RGB_TWID_KOS:
case GL_RGBA_TWID_KOS:
return true;
default:
return false;
}
}
/**
* Takes an internal format, and returns a GL format matching how we'd store
* it internally, so it'll return one of the following:
@ -1626,7 +1611,7 @@ void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalFormat,
uint8_t src_value = (i % 2) == 0 ? (*src >> 4) : (*src & 0xF);
if(newLocation % 2 == 0) {
if(newLocation % 2 == 1) {
*dst = (*dst & 0xF) | (src_value << 4);
} else {
*dst = (*dst & 0xF0) | (src_value & 0xF);
@ -2059,7 +2044,6 @@ static void update_data_pointer(void* src, void* dst, void*) {
for(size_t id = 0; id < MAX_TEXTURE_COUNT; id++){
TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, id);
if(txr && txr->data == src) {
fprintf(stderr, "Defrag moved 0x%x -> 0x%x\n", src, dst);
gl_assert(txr->index == id);
txr->data = dst;
return;

View File

@ -19,6 +19,10 @@ __BEGIN_DECLS
#include <math.h>
#if __STDCPP_FLOAT16_T__
#include <stdfloat>
#endif
/* Primitive Types taken from GL for compatability */
/* Not all types are implemented in Open GL DC V.1.0 */
#define GL_POINTS 0x0000
@ -305,6 +309,7 @@ __BEGIN_DECLS
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_HALF_FLOAT 0x140B
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
@ -359,7 +364,7 @@ __BEGIN_DECLS
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_COLOR_INDEX 0x1900
@ -396,6 +401,7 @@ __BEGIN_DECLS
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_INTENSITY 0x8049
#define GL_RGB4 0x804F
@ -460,6 +466,12 @@ __BEGIN_DECLS
#define GL_FALSE 0
#define GL_TRUE 1
#if __STDCPP_FLOAT16_T__
#define GLhalf std::float16_t
#else
#define GLhalf unsigned short
#endif
/* Stubs for portability */
#define GL_LINE_SMOOTH 0x0B20
#define GL_ALPHA_TEST 0x0BC0

View File

@ -59,10 +59,10 @@ int ImageLoad(char *filename, Image *image) {
fread(&header, sizeof(header), 1, file);
GLboolean twiddled = (header.type & (1 << 25)) < 1;
GLboolean compressed = (header.type & (1 << 29)) > 0;
GLboolean mipmapped = (header.type & (1 << 30)) > 0;
GLboolean strided = (header.type & (1 << 24)) > 0;
GLboolean twiddled = (header.type & (1 << 26)) < 1;
GLboolean compressed = (header.type & (1 << 30)) > 0;
GLboolean mipmapped = (header.type & (1 << 31)) > 0;
GLboolean strided = (header.type & (1 << 25)) > 0;
GLuint format = (header.type >> 27) & 0b111;
image->data = (char *) malloc (header.size);