GLdc/GL/framebuffer.c
2018-05-20 16:16:53 +01:00

34 lines
637 B
C

#include "private.h"
static GLuint ACTIVE_FRAMEBUFFER = 0;
static NamedArray FRAMEBUFFERS;
void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
}
void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
}
void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
}
void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
}
void APIENTRY glGenerateMipmapEXT(GLenum target) {
}
GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) {
}
GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer) {
}