34 lines
637 B
C
34 lines
637 B
C
#include "private.h"
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static GLuint ACTIVE_FRAMEBUFFER = 0;
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static NamedArray FRAMEBUFFERS;
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void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) {
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}
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void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) {
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}
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void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer) {
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}
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void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
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}
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void APIENTRY glGenerateMipmapEXT(GLenum target) {
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}
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GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target) {
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}
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GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer) {
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}
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