GLdc/GL
2019-02-28 08:46:13 +00:00
..
clip.c Improve check 2018-09-15 17:41:58 +01:00
clip.h More clipping fixes 2018-09-08 20:53:28 +01:00
config.h Increase the max number of textures to 512. Add config.h for settings like this. Fixes #29 2019-02-25 08:30:02 +00:00
draw.c More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
error.c
flush.c Prefix some non-static private methods 2018-09-15 11:45:38 +01:00
fog.c
framebuffer.c
glu.c
immediate.c Add a missing header 2018-08-27 21:35:15 +01:00
lighting.c Prefix some non-static private methods 2018-09-15 11:45:38 +01:00
matrix.c Add stub with just GL_PROJECTION_MATRIX supported 2019-02-28 08:46:13 +00:00
private.h Add stub with just GL_PROJECTION_MATRIX supported 2019-02-28 08:46:13 +00:00
profiler.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Add stub with just GL_PROJECTION_MATRIX supported 2019-02-28 08:46:13 +00:00
texture.c Handle calling glBindTexture on an unknown name 2019-02-27 20:45:53 +00:00