GLdc/GL/private.h
2019-02-28 08:46:13 +00:00

184 lines
4.9 KiB
C

#ifndef PRIVATE_H
#define PRIVATE_H
#include "../include/gl.h"
#include "../containers/aligned_vector.h"
#include "../containers/named_array.h"
#include "./clip.h"
#define TRACE_ENABLED 0
#define TRACE() if(TRACE_ENABLED) {fprintf(stderr, "%s\n", __func__);}
#define VERTEX_ENABLED_FLAG (1 << 0)
#define UV_ENABLED_FLAG (1 << 1)
#define ST_ENABLED_FLAG (1 << 2)
#define DIFFUSE_ENABLED_FLAG (1 << 3)
#define NORMAL_ENABLED_FLAG (1 << 4)
#define MAX_TEXTURE_SIZE 1024
#define CLIP_VERTEX_INT_PADDING 6
typedef struct {
pvr_poly_hdr_t hdr;
unsigned int padding[CLIP_VERTEX_INT_PADDING];
} PVRHeader;
typedef struct {
unsigned int flags; /* Constant PVR_CMD_USERCLIP */
unsigned int d1, d2, d3; /* Ignored for this type */
unsigned int sx, /* Start x */
sy, /* Start y */
ex, /* End x */
ey; /* End y */
/* Padding to match clip vertex */
unsigned int padding[CLIP_VERTEX_INT_PADDING];
} PVRTileClipCommand; /* Tile Clip command for the pvr */
typedef struct {
unsigned int list_type;
AlignedVector vector;
} PolyList;
typedef struct {
/* Palette data is always stored in RAM as RGBA8888 and packed as ARGB8888
* when uploaded to the PVR */
GLubyte* data;
GLushort width;
GLenum format;
} TexturePalette;
typedef struct {
GLushort width;
GLushort height;
GLuint color; /* This is the PVR texture format */
GLubyte env;
GLushort mipmap; /* Bitmask of supplied mipmap levels */
GLubyte mipmapCount; /* The number of mipmap levels */
GLubyte uv_clamp;
GLuint index;
GLvoid *data;
GLuint dataStride;
GLenum minFilter;
GLenum magFilter;
GLboolean isCompressed;
GLboolean isPaletted;
TexturePalette* palette;
} TextureObject;
typedef struct {
GLfloat emissive[4];
GLfloat ambient[4];
GLfloat diffuse[4];
GLfloat specular[4];
GLfloat exponent;
} Material;
typedef struct {
GLfloat position[4];
GLfloat spot_direction[3];
GLfloat spot_cutoff;
GLfloat constant_attenuation;
GLfloat linear_attenuation;
GLfloat quadratic_attenuation;
GLfloat spot_exponent;
GLfloat diffuse[4];
GLfloat specular[4];
GLfloat ambient[4];
GLboolean is_directional;
} LightSource;
PolyList *activePolyList();
PolyList *transparentPolyList();
void initAttributePointers();
void _glInitContext();
void _glInitLights();
void initImmediateMode();
void initMatrices();
void initFramebuffers();
void _matrixLoadNormal();
void _matrixLoadModelView();
void _matrixLoadTexture();
void _applyRenderMatrix();
matrix_t* _glGetProjectionMatrix();
void wipeTextureOnFramebuffers(GLuint texture);
GLubyte checkImmediateModeInactive(const char* func);
pvr_poly_cxt_t* getPVRContext();
GLubyte _glKosInitTextures();
void _glUpdatePVRTextureContext(pvr_poly_cxt_t* context, GLshort textureUnit);
typedef struct {
const void* ptr;
GLenum type;
GLsizei stride;
GLint size;
} AttribPointer;
GLboolean _glCheckValidEnum(GLint param, GLenum* values, const char* func);
GLuint _glGetEnabledAttributes();
AttribPointer* _glGetVertexAttribPointer();
AttribPointer* _glGetDiffuseAttribPointer();
AttribPointer* _glGetNormalAttribPointer();
AttribPointer* _glGetUVAttribPointer();
AttribPointer* _glGetSTAttribPointer();
GLenum _glGetShadeModel();
TextureObject* getTexture0();
TextureObject* getTexture1();
TextureObject* getBoundTexture();
GLubyte _glGetActiveTexture();
GLuint _glGetActiveClientTexture();
GLboolean _glIsSharedTexturePaletteEnabled();
void _glApplyColorTable();
GLboolean isBlendingEnabled();
GLboolean _glIsMipmapComplete(const TextureObject* obj);
GLubyte* _glGetMipmapLocation(TextureObject* obj, GLuint level);
GLuint _glGetMipmapLevelCount(TextureObject* obj);
GLboolean isLightingEnabled();
GLboolean isLightEnabled(GLubyte light);
GLboolean _glIsColorMaterialEnabled();
void _glCalculateLightingContribution(const GLint light, const GLfloat* pos, const GLfloat* normal, uint8_t* bgra, GLfloat* colour);
unsigned char isClippingEnabled();
void enableClipping(unsigned char v);
void _glKosThrowError(GLenum error, const char *function);
void _glKosPrintError();
GLubyte _glKosHasError();
#define PVR_VERTEX_BUF_SIZE 2560 * 256
#define MAX_TEXTURE_UNITS 2
#define MAX_LIGHTS 8
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
#define mat_trans_fv12() { \
__asm__ __volatile__( \
"fldi1 fr15\n" \
"ftrv xmtrx, fv12\n" \
"fldi1 fr14\n" \
"fdiv fr15, fr14\n" \
"fmul fr14, fr12\n" \
"fmul fr14, fr13\n" \
: "=f" (__x), "=f" (__y), "=f" (__z) \
: "0" (__x), "1" (__y), "2" (__z) \
: "fr15" ); \
}
#endif // PRIVATE_H