GLdc/GL
2021-02-20 15:10:35 +00:00
..
yalloc Apply tweaks to handle larger addresses (thanks @HaydenKow) 2021-02-18 20:55:03 +00:00
clip.c Small cleanup 2020-05-16 09:30:25 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw.c Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
error.c feat: error.c have PrintError reset error cond 2020-03-05 15:14:26 -05:00
flush.c Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
fog.c
framebuffer.c Do NULL check before access 2020-10-03 16:36:54 -07:00
glu.c fix: glu.c changed to float, reordered math 2020-03-05 14:50:14 -05:00
immediate.c chore: immediate.c unused note 2020-03-05 14:54:07 -05:00
lighting.c Small optimisation 2020-05-22 07:32:02 +01:00
matrix.c Flip Y 2020-10-06 22:44:09 -07:00
private.h Add a custom extension to query and defragment texture memory 2021-02-19 21:28:31 +00:00
profiler.c feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
profiler.h feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
sh4_math.h Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
state.c Implement GL_ATI_meminfo 2021-02-20 15:10:35 +00:00
texture.c Defrag and retry if allocating texture memory fails 2021-02-20 15:04:40 +00:00
util.c Fix a bad reference 2019-11-12 17:28:39 +00:00