GLdc/samples
2019-03-03 19:41:19 +00:00
..
depth_funcs Fix depth funcs 2019-03-03 19:41:19 +00:00
lerabot01 Start work on spotlights 2018-08-28 15:55:50 +01:00
multitexture_arrays Start implementing a multitexture example 2018-08-17 07:09:53 +01:00
nehe02
nehe02de More performance work and fix bugs introduced in last commit 2018-10-09 09:27:53 +01:00
nehe02va
nehe03
nehe06 Try to match GL filtering with PVR filtering 2018-08-09 09:32:29 +01:00
nehe06_vq Add support for mipmapped compressed textures 2018-08-08 09:50:57 +01:00
ortho2d
paletted Support twiddled and non-twiddled paletted textures 2019-03-03 18:49:33 +00:00
quadmark Add quadmark sample 2018-08-02 20:13:45 +01:00
terrain Allow toggling z clipping 2018-08-01 11:32:07 +01:00
trimark Optimise non-indexed rendering paths 2018-10-08 22:03:50 +01:00
zclip Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
zclip_triangle Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
zclip_trianglestrip Update the zclip_trianglestrip sample to show glitches 2018-07-16 17:25:30 +01:00
Makefile Fix depth funcs 2019-03-03 19:41:19 +00:00