GLdc/samples
2022-01-26 19:46:31 +00:00
..
blend_test Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
depth_funcs Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
depth_funcs_alpha_testing solve 4 warnings about printf & long unsigned values vs %d 2022-01-25 13:35:24 +00:00
depth_funcs_ortho Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
lerabot_blend_test Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
lerabot01 dont put objects on the far plane 2022-01-26 19:46:31 +00:00
lights Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
mipmap Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
multitexture_arrays Fix various bugs with non-fastpath rendering 2021-10-02 14:43:23 +01:00
nehe02 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe02de Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe02va Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe03 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe04 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe05 Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe06 Remove mipmapping from Nehe06 2022-01-23 13:07:58 +00:00
nehe06_4444twid Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe06_vq Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
nehe08 Add nehe08 sample 2021-04-30 20:47:33 +01:00
nehe20 Add nehe20 sample 2021-05-08 14:17:57 +01:00
ortho2d Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
paletted Solve some warnings from the compilation 2022-01-20 22:42:08 +00:00
paletted_pcx Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
polygon_offset Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
polymark Remove old Makefiles 2021-05-08 13:15:18 +01:00
quadmark Remove old Makefiles 2021-05-08 13:15:18 +01:00
scissor Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
terrain Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
trimark Solve some warnings from the compilation 2022-01-20 22:42:08 +00:00
zclip Solve some warnings from the compilation 2022-01-20 22:42:08 +00:00
zclip_triangle Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
zclip_trianglestrip Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples 2021-10-01 19:57:32 +00:00
profiler.c Fix ci 2021-10-01 20:20:29 +00:00
profiler.h Optimisations 2021-04-20 16:08:58 +01:00