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blend_test
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
depth_funcs
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
depth_funcs_alpha_testing
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solve 4 warnings about printf & long unsigned values vs %d
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2022-01-25 13:35:24 +00:00 |
depth_funcs_ortho
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
lerabot_blend_test
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
lerabot01
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dont put objects on the far plane
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2022-01-26 19:46:31 +00:00 |
lights
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
mipmap
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
multitexture_arrays
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Fix various bugs with non-fastpath rendering
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2021-10-02 14:43:23 +01:00 |
nehe02
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe02de
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe02va
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe03
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe04
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe05
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe06
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Remove mipmapping from Nehe06
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2022-01-23 13:07:58 +00:00 |
nehe06_4444twid
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe06_vq
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
nehe08
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Add nehe08 sample
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2021-04-30 20:47:33 +01:00 |
nehe20
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Add nehe20 sample
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2021-05-08 14:17:57 +01:00 |
ortho2d
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
paletted
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Solve some warnings from the compilation
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2022-01-20 22:42:08 +00:00 |
paletted_pcx
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
polygon_offset
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
polymark
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
quadmark
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Remove old Makefiles
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2021-05-08 13:15:18 +01:00 |
scissor
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
terrain
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
trimark
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Solve some warnings from the compilation
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2022-01-20 22:42:08 +00:00 |
zclip
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Solve some warnings from the compilation
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2022-01-20 22:42:08 +00:00 |
zclip_triangle
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
zclip_trianglestrip
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
profiler.c
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Fix ci
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2021-10-01 20:20:29 +00:00 |
profiler.h
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Optimisations
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2021-04-20 16:08:58 +01:00 |