GLdc/GL
2018-09-06 20:00:18 +01:00
..
clip.c Remove old clipping code 2018-09-06 19:22:25 +01:00
clip.h Begin implementing a new clipping algorithm 2018-09-03 21:48:42 +01:00
draw.c Don't include the header in startOffset 2018-09-06 20:00:18 +01:00
error.c Detect multiple mipmap levels being uploaded to glCompressedTexImage2D 2018-08-08 08:45:25 +01:00
flush.c Set registers correctly before using store queues. 2018-09-03 20:47:24 +01:00
fog.c
framebuffer.c Mark mipmap levels as complete when generated 2018-08-16 17:53:39 +01:00
glu.c
immediate.c Add a missing header 2018-08-27 21:35:15 +01:00
lighting.c Start work on spotlights 2018-08-28 15:55:50 +01:00
matrix.c Finish initial pass at a zclipping implementation 2018-07-14 21:54:43 +01:00
private.h Implement glColorMaterial 2018-08-22 09:24:49 +01:00
profiler.c Avoid an additional copy of every vertex. Fixes #22 2018-08-21 09:37:19 +01:00
profiler.h Performance optimisations 2018-08-19 21:10:42 +01:00
state.c Implement glColorMaterial 2018-08-22 09:24:49 +01:00
texture.c Fix up twiddled formats with alpha 2018-08-28 17:51:33 +01:00