GLdc: an OpenGL implementation for the SEGA Dreamcast
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2016-01-03 22:23:32 -05:00
include Add glGetError() and gluErrorString(). 2016-01-03 22:23:32 -05:00
kos
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gl-api.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-api.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-arrays.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-arrays.h
gl-cap.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-clip-arrays.c
gl-clip.c
gl-clip.h
gl-error.c Add glGetError() and gluErrorString(). 2016-01-03 22:23:32 -05:00
gl-fog.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-framebuffer.c
gl-light.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-light.h
gl-matrix.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-pvr.c Formatting cleanup, and cleanup on gl-fog.c 2015-09-09 11:25:51 -07:00
gl-pvr.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-rgb.c Foramt cleanup on gl-rgb.c 2015-09-09 11:45:09 -07:00
gl-rgb.h Foramt cleanup on gl-rgb.c 2015-09-09 11:45:09 -07:00
gl-sh4-light.S
gl-sh4.h Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00
gl-texture.c Foramt cleanup on gl-rgb.c 2015-09-09 11:45:09 -07:00
glu-texture.c
Makefile Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added 2015-09-06 09:47:57 -07:00