GLdc/GL
2021-10-25 19:04:58 +01:00
..
platforms Performance improvements 2021-05-25 20:40:43 +01:00
yalloc Align to 32 byte 2021-04-18 13:57:28 +01:00
clip.c Remove debug logging 2021-09-18 14:37:28 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
draw.c Fix bug when glVertexPointer etc. is called without client state enabled 2021-10-02 20:01:44 +01:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Performance improvements 2021-05-25 20:40:43 +01:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Be sure to restore the fast path flag in glEnd 2021-10-01 21:02:13 +01:00
lighting.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
matrix.c Refactor viewport handling 2021-04-25 13:05:56 +01:00
platform.h Optimise CompilePolyHeader 2021-04-18 21:50:41 +01:00
private.h Perf tweaks 2021-09-13 12:57:52 +01:00
state.c Fix issues with bilinear mipmapping 2021-10-25 19:04:58 +01:00
texture.c Fix issues with bilinear mipmapping 2021-10-25 19:04:58 +01:00
types.h X86 2021-04-09 15:24:47 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00