GLdc/GL
Luke Benstead ac86504549 Clean up
2022-12-03 20:01:43 +00:00
..
platforms Optimise perspective divide assuming W is always positive 2022-11-05 20:28:24 +00:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw_fastpath.inc Add tri and quad fast paths 2021-09-14 19:36:42 +01:00
draw.c Clean up 2022-12-03 20:01:43 +00:00
error.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
flush.c Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
fog.c Error cleanup and immediate mode perf improvements 2021-09-13 10:29:04 +01:00
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c X86 2021-04-09 15:24:47 +00:00
immediate.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
lighting.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
matrix.c Fixed glMultMatrixf(...) 2022-05-03 16:12:27 +03:00
platform.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
private.h Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
state.c Default to small culling to avoid artifacts 2022-12-03 13:46:08 +00:00
texture.c Faster inversion 2022-09-14 19:20:24 +01:00
types.h X86 2021-04-09 15:24:47 +00:00
util.c X86 2021-04-09 15:24:47 +00:00
version.c.in X86 2021-04-09 15:24:47 +00:00