GLdc/GL
2020-05-08 07:19:56 +01:00
..
clip.c Fix clipping 2020 2020-04-03 19:12:42 +00:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw.c Improve the performance of _readVertexData1i3f 2020-05-06 20:15:28 +01:00
error.c feat: error.c have PrintError reset error cond 2020-03-05 15:14:26 -05:00
flush.c Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c fix: framebuffer.c marking inline, unused notation 2020-03-05 14:49:23 -05:00
glu.c fix: glu.c changed to float, reordered math 2020-03-05 14:50:14 -05:00
immediate.c chore: immediate.c unused note 2020-03-05 14:54:07 -05:00
lighting.c Move enabled state onto the LightSource 2020-05-08 07:19:56 +01:00
matrix.c Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
private.h Move enabled state onto the LightSource 2020-05-08 07:19:56 +01:00
profiler.c feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
profiler.h feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
sh4_math.h Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
state.c Move enabled state onto the LightSource 2020-05-08 07:19:56 +01:00
texture.c fix: texture.c 2020-03-05 15:09:19 -05:00
util.c Fix a bad reference 2019-11-12 17:28:39 +00:00