GLdc/GL
2022-12-09 20:17:46 +00:00
..
platforms Optimise perspective divide assuming W is always positive 2022-11-05 20:28:24 +00:00
yalloc Clean ups and optimisations 2022-08-25 21:24:08 +01:00
config.h
draw_fastpath.inc
draw.c Clean up 2022-12-03 20:01:43 +00:00
error.c
flush.c Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
fog.c
framebuffer.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
gl_assert.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
glu.c
immediate.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
lighting.c Clean ups and optimisations 2022-08-25 21:24:08 +01:00
matrix.c
platform.h Clean ups and optimisations 2022-08-25 21:24:08 +01:00
private.h Initialize submission target on boot to save runtime cost 2022-11-04 19:23:50 +00:00
state.c Default to small culling to avoid artifacts 2022-12-03 13:46:08 +00:00
texture.c Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP 2022-12-09 20:17:46 +00:00
types.h
util.c
version.c.in