GLdc/GL
2020-09-28 12:52:23 +00:00
..
GL Add version template 2020-09-28 12:52:23 +00:00
clip.c Small cleanup 2020-05-16 09:30:25 +01:00
config.h fix: config.h moved to #pragma once 2020-03-05 14:45:05 -05:00
draw.c Fix errors with final Z coordinate 2020-05-24 09:55:13 +01:00
error.c feat: error.c have PrintError reset error cond 2020-03-05 15:14:26 -05:00
flush.c Allow enabling fsaa via the GLdcConfig struct 2020-03-18 20:47:12 +00:00
fog.c Drop all of the old libGL files 2018-05-20 16:16:53 +01:00
framebuffer.c fix: framebuffer.c marking inline, unused notation 2020-03-05 14:49:23 -05:00
glu.c fix: glu.c changed to float, reordered math 2020-03-05 14:50:14 -05:00
immediate.c chore: immediate.c unused note 2020-03-05 14:54:07 -05:00
lighting.c Small optimisation 2020-05-22 07:32:02 +01:00
matrix.c Update SH4_math.h and stop storing the near plane 2020-03-21 21:21:46 +00:00
private.h Fix bug from last commit, don't apply lights at all if none are enabled 2020-05-22 07:20:08 +01:00
profiler.c feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
profiler.h feat: make profiler compile time define 2020-03-05 14:57:51 -05:00
sh4_math.h Fix up depth functions and update sh4_math 2020-04-05 21:12:52 +01:00
state.c Set Alpha flags when ALPHA_TEST is enabled 2020-05-10 13:49:45 +01:00
texture.c Fix default texture modulation 2020-05-19 21:27:34 +01:00
util.c Fix a bad reference 2019-11-12 17:28:39 +00:00