62e001c288
Things working: - glDrawArrays / glDrawElements et al. - Texturing - Blending Things missing: - Lighting - Multitexturing - Near Z-clipping - Framebuffer extension - Immediate mode
116 lines
3.5 KiB
C
116 lines
3.5 KiB
C
#ifndef ALIGNED_VECTOR_H
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#define ALIGNED_VECTOR_H
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#include <stdlib.h>
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#include <malloc.h>
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#include <string.h>
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#include <math.h>
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#define ALIGNED_VECTOR_INITIAL_CAPACITY 256u
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typedef struct {
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unsigned int size;
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unsigned int capacity;
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unsigned char* data;
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unsigned int element_size;
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} AlignedVector;
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inline void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count);
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inline void aligned_vector_resize(AlignedVector* vector, const unsigned int element_count);
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inline void aligned_vector_init(AlignedVector* vector, unsigned int element_size) {
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vector->size = vector->capacity = 0;
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vector->element_size = element_size;
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vector->data = NULL;
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/* Reserve some initial capacity */
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aligned_vector_reserve(vector, ALIGNED_VECTOR_INITIAL_CAPACITY);
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}
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inline void aligned_vector_reserve(AlignedVector* vector, unsigned int element_count) {
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if(element_count <= vector->capacity) {
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return;
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}
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unsigned int original_byte_size = vector->size * vector->element_size;
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unsigned int new_byte_size = element_count * vector->element_size;
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unsigned char* original_data = vector->data;
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vector->data = (unsigned char*) memalign(0x20, new_byte_size);
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if(original_data) {
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memcpy(vector->data, original_data, original_byte_size);
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free(original_data);
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}
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vector->capacity = element_count;
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}
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inline void aligned_vector_push_back(AlignedVector* vector, const void* objs, unsigned int count) {
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/* Resize enough room */
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unsigned int initial_size = vector->size;
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aligned_vector_resize(vector, vector->size + count);
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unsigned char* dest = vector->data + (vector->element_size * initial_size);
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/* Copy the objects in */
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memcpy(dest, objs, vector->element_size * count);
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}
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inline void aligned_vector_resize(AlignedVector* vector, const unsigned int element_count) {
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/* Don't change memory when resizing downwards, just change the size */
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if(element_count <= vector->size) {
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vector->size = element_count;
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return;
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}
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if(vector->capacity < element_count) {
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/* Reserve more than we need so that a subsequent push_back doesn't trigger yet another
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* resize */
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aligned_vector_reserve(vector, (int) ceil(((float)element_count) * 1.5f));
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}
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vector->size = element_count;
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}
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inline void* aligned_vector_at(AlignedVector* vector, const unsigned int index) {
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return &vector->data[index * vector->element_size];
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}
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inline void* aligned_vector_extend(AlignedVector* vector, const unsigned int additional_count) {
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const unsigned int current = vector->size;
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aligned_vector_resize(vector, vector->size + additional_count);
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return aligned_vector_at(vector, current);
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}
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inline void aligned_vector_clear(AlignedVector* vector) {
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vector->size = 0;
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}
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inline void aligned_vector_shrink_to_fit(AlignedVector* vector) {
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if(vector->size == 0) {
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free(vector->data);
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vector->data = NULL;
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vector->capacity = 0;
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} else {
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unsigned int new_byte_size = vector->size * vector->element_size;
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unsigned char* original_data = vector->data;
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vector->data = (unsigned char*) memalign(0x20, new_byte_size);
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if(original_data) {
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memcpy(vector->data, original_data, new_byte_size);
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free(original_data);
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}
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vector->capacity = vector->size;
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}
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}
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inline void aligned_vector_cleanup(AlignedVector* vector) {
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aligned_vector_clear(vector);
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aligned_vector_shrink_to_fit(vector);
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}
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#endif // ALIGNED_VECTOR_H
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