GLdc: an OpenGL implementation for the SEGA Dreamcast
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2018-05-16 21:00:41 +01:00
containers Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
GL Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
include Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
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gl-api.c More immediate mode 2018-05-12 14:54:06 +01:00
gl-api.h Start reimplementing immediate mode and removing dead code 2018-05-12 14:39:20 +01:00
gl-arrays.c Start reimplementing immediate mode and removing dead code 2018-05-12 14:39:20 +01:00
gl-arrays.h
gl-cap.c Start reimplementing immediate mode and removing dead code 2018-05-12 14:39:20 +01:00
gl-clip-arrays.c
gl-clip.c
gl-clip.h
gl-error.c Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-fog.c
gl-framebuffer.c
gl-light.c Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
gl-light.h
gl-pvr.c Add glNormalX, remove more dead code 2018-05-12 21:20:26 +01:00
gl-pvr.h Reimplement or refactor Texturing, State, and Drawing 2018-05-11 15:39:28 +01:00
gl-rgb.c
gl-rgb.h
gl-sh4-light.S
gl-sh4.h
glu-texture.c Refactor glTexImage2D and associated enums 2018-05-01 09:07:09 +01:00
Makefile Make things C89 friendly 2018-05-14 17:10:53 +01:00