2011-02-01 11:03:54 +00:00
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/********************************************************************************
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2015-02-15 20:56:45 +00:00
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
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2016-04-11 18:15:20 +00:00
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* Copyright (c) 2010-2016 Daniel Chappuis *
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2011-02-01 11:03:54 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2011-02-01 11:03:54 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2011-02-01 11:03:54 +00:00
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* *
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********************************************************************************/
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// Libraries
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2017-02-02 21:58:40 +00:00
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#include "PolyhedronMesh.h"
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2011-02-01 11:03:54 +00:00
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2011-02-07 14:51:54 +00:00
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using namespace reactphysics3d;
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2011-02-01 11:03:54 +00:00
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2017-02-02 21:58:40 +00:00
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2011-02-07 14:51:54 +00:00
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// Constructor
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2017-02-02 21:58:40 +00:00
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PolyhedronMesh::PolyhedronMesh() : mIsFinalized(false) {
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}
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// Add a vertex into the polyhedron.
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// This method returns the index of the vertex that you need to use
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// to add faces.
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uint PolyhedronMesh::addVertex(const Vector3& vertex) {
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mVertices.push_back(vertex);
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return mVertices.size() - 1;
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}
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// Add a face into the polyhedron.
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// A face is a list of vertices indices (returned by addVertex() method).
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// The order of the indices are important. You need to specify the vertices of
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// of the face sorted counter-clockwise as seen from the outside of the polyhedron.
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void PolyhedronMesh::addFace(std::vector<uint> faceVertices) {
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mFaces.push_back(faceVertices);
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}
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// Call this method when you are done adding vertices and faces
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void PolyhedronMesh::finalize() {
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if (mIsFinalized) return;
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// Initialize the half-edge structure
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mHalfEdgeStructure.init(mVertices, mFaces);
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mIsFinalized = true;
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2011-02-07 14:51:54 +00:00
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}
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