2010-09-09 22:27:01 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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2013-03-02 15:26:18 +00:00
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* Copyright (c) 2010-2013 Daniel Chappuis *
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2010-09-09 22:27:01 +00:00
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*********************************************************************************
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* *
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2011-11-13 17:49:03 +00:00
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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2010-09-09 22:27:01 +00:00
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* *
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2011-11-13 17:49:03 +00:00
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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2010-09-09 22:27:01 +00:00
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* *
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********************************************************************************/
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2012-01-18 23:17:44 +00:00
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#ifndef DECIMAL_H
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#define DECIMAL_H
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2010-09-09 22:27:01 +00:00
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2012-01-18 23:17:44 +00:00
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// ReactPhysiscs3D namespace
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namespace reactphysics3d {
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#if defined(DOUBLE_PRECISION_ENABLED) // If we are compiling for double precision
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typedef double decimal;
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2012-07-25 21:31:57 +00:00
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#else // If we are compiling for single precision
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2012-01-18 23:17:44 +00:00
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typedef float decimal;
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#endif
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2010-09-09 22:27:01 +00:00
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}
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2012-01-18 23:17:44 +00:00
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#endif
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2010-09-09 22:27:01 +00:00
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