reactphysics3d/sources/collision/BroadPhaseAlgorithm.h

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef BROADPHASEALGORITHM_H
#define BROADPHASEALGORITHM_H
// Libraries
#include "../body/BoundingVolume.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* --------------------------------------------------------------------
Class BroadPhaseAlgorithm :
This class is an abstract class that represents an algorithm
used to perform the broad-phase of a collision detection. The
goal of the broad-phase algorithm is to compute the pair of bodies
that can collide. But it's important to understand that the
broad-phase doesn't compute only body pairs that can collide but
could also pairs of body that doesn't collide but are very close.
The goal of the broad-phase is to remove pairs of body that cannot
collide in order to avoid to much bodies to be tested in the
narrow-phase.
--------------------------------------------------------------------
*/
class BroadPhaseAlgorithm {
protected :
public :
BroadPhaseAlgorithm(); // Constructor
virtual ~BroadPhaseAlgorithm(); // Destructor
virtual void computePossibleCollisionPairs(std::vector<Body*> addedBodies, std::vector<Body*> removedBodies,
std::vector<std::pair<const Body*, const Body* > >& possibleCollisionPairs)=0; // Compute the possible collision pairs of bodies
};
} // End of reactphysics3d namespace
#endif