2013-08-26 19:28:48 +00:00
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
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* product, an acknowledgment in the product documentation would be *
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* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "Island.h"
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using namespace reactphysics3d;
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// Constructor
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Island::Island(uint id, uint nbMaxBodies, uint nbMaxContactManifolds, uint nbMaxJoints,
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MemoryAllocator& memoryAllocator)
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: mID(id), mBodies(NULL), mContactManifolds(NULL), mJoints(NULL), mNbBodies(0),
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mNbContactManifolds(0), mNbJoints(0), mMemoryAllocator(memoryAllocator) {
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// Allocate memory for the arrays
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mNbAllocatedBytesBodies = sizeof(RigidBody*) * nbMaxBodies;
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mBodies = (RigidBody**) mMemoryAllocator.allocate(mNbAllocatedBytesBodies);
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mNbAllocatedBytesContactManifolds = sizeof(ContactManifold*) * nbMaxContactManifolds;
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mContactManifolds = (ContactManifold**) mMemoryAllocator.allocate(
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mNbAllocatedBytesContactManifolds);
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2013-09-07 08:57:58 +00:00
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mNbAllocatedBytesJoints = sizeof(Joint*) * nbMaxJoints;
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mJoints = (Joint**) mMemoryAllocator.allocate(mNbAllocatedBytesJoints);
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2013-08-26 19:28:48 +00:00
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}
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// Destructor
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Island::~Island() {
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// Release the memory of the arrays
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mMemoryAllocator.release(mBodies, mNbAllocatedBytesBodies);
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mMemoryAllocator.release(mContactManifolds, mNbAllocatedBytesContactManifolds);
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mMemoryAllocator.release(mJoints, mNbAllocatedBytesJoints);
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}
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