reactphysics3d/src/constraint/FixedJoint.h

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/********************************************************************************
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* ReactPhysics3D physics library, http://www.reactphysics3d.com *
2016-04-11 18:15:20 +00:00
* Copyright (c) 2010-2016 Daniel Chappuis *
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*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_FIXED_JOINT_H
#define REACTPHYSICS3D_FIXED_JOINT_H
// Libraries
#include "Joint.h"
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#include "mathematics/mathematics.h"
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namespace reactphysics3d {
// Structure FixedJointInfo
/**
* This structure is used to gather the information needed to create a fixed
* joint. This structure will be used to create the actual fixed joint.
*/
struct FixedJointInfo : public JointInfo {
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public :
// -------------------- Attributes -------------------- //
/// Anchor point (in world-space coordinates)
Vector3 anchorPointWorldSpace;
/// Constructor
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/**
* @param rigidBody1 The first body of the joint
* @param rigidBody2 The second body of the joint
* @param initAnchorPointWorldSpace The initial anchor point of the joint in
* world-space coordinates
*/
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FixedJointInfo(RigidBody* rigidBody1, RigidBody* rigidBody2,
const Vector3& initAnchorPointWorldSpace)
: JointInfo(rigidBody1, rigidBody2, JointType::FIXEDJOINT),
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anchorPointWorldSpace(initAnchorPointWorldSpace){}
};
// Class FixedJoint
/**
* This class represents a fixed joint that is used to forbid any translation or rotation
* between two bodies.
*/
class FixedJoint : public Joint {
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private :
// -------------------- Constants -------------------- //
// Beta value for the bias factor of position correction
static const decimal BETA;
// -------------------- Attributes -------------------- //
/// Anchor point of body 1 (in local-space coordinates of body 1)
Vector3 mLocalAnchorPointBody1;
/// Anchor point of body 2 (in local-space coordinates of body 2)
Vector3 mLocalAnchorPointBody2;
/// Vector from center of body 2 to anchor point in world-space
Vector3 mR1World;
/// Vector from center of body 2 to anchor point in world-space
Vector3 mR2World;
/// Inertia tensor of body 1 (in world-space coordinates)
Matrix3x3 mI1;
/// Inertia tensor of body 2 (in world-space coordinates)
Matrix3x3 mI2;
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/// Accumulated impulse for the 3 translation constraints
Vector3 mImpulseTranslation;
/// Accumulate impulse for the 3 rotation constraints
Vector3 mImpulseRotation;
/// Inverse mass matrix K=JM^-1J^-t of the 3 translation constraints (3x3 matrix)
Matrix3x3 mInverseMassMatrixTranslation;
/// Inverse mass matrix K=JM^-1J^-t of the 3 rotation constraints (3x3 matrix)
Matrix3x3 mInverseMassMatrixRotation;
/// Bias vector for the 3 translation constraints
Vector3 mBiasTranslation;
/// Bias vector for the 3 rotation constraints
Vector3 mBiasRotation;
/// Inverse of the initial orientation difference between the two bodies
Quaternion mInitOrientationDifferenceInv;
// -------------------- Methods -------------------- //
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/// Return the number of bytes used by the joint
virtual size_t getSizeInBytes() const override;
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/// Initialize before solving the constraint
virtual void initBeforeSolve(const ConstraintSolverData& constraintSolverData) override;
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/// Warm start the constraint (apply the previous impulse at the beginning of the step)
virtual void warmstart(const ConstraintSolverData& constraintSolverData) override;
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/// Solve the velocity constraint
virtual void solveVelocityConstraint(const ConstraintSolverData& constraintSolverData) override;
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/// Solve the position constraint (for position error correction)
virtual void solvePositionConstraint(const ConstraintSolverData& constraintSolverData) override;
public :
// -------------------- Methods -------------------- //
/// Constructor
FixedJoint(const FixedJointInfo& jointInfo);
/// Destructor
virtual ~FixedJoint() override;
/// Deleted copy-constructor
FixedJoint(const FixedJoint& constraint) = delete;
/// Deleted assignment operator
FixedJoint& operator=(const FixedJoint& constraint) = delete;
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};
// Return the number of bytes used by the joint
inline size_t FixedJoint::getSizeInBytes() const {
return sizeof(FixedJoint);
}
}
#endif