reactphysics3d/sources/demo/Objects.h

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#ifndef OBJECTS_H
#define OBJECTS_H
/*
Here we define all the objects that can appear in the simulation like cube, sphere, plane, ...
*/
struct Vector {
double x; // x component
double y; // y component
double z; // z component
// Methods
Vector(); // Constructor without arguments of the structure Vector
Vector(double x, double y, double z); // Constructor of the structure Vector
};
// ----- Class Object (abstract) ----- //
// Represent an object of the simulation
class Object {
public :
// Structure Object::Position
struct Position {
double x; // x coordinate
double y; // y coordinate
double z; // z coordinate
// Methods
Position(); // Constructor without arguments of the structure Position
Position(double x, double y, double z); // Constructor of the structure Position
} position; // Position of the object
Object(const Position& position); // Constructor of the class Object
virtual ~Object(); // Destructor of the class Object
virtual void draw() const =0; // pure virtual method to draw the object
};
// ----- Class Cube ----- //
// Represente a Cube in the simulation
class Cube : public Object {
private :
float size; // Size of a side in the cube
public :
Cube(const Position& position, float size); // Constructor of the class cube
virtual ~Cube(); // Destructor of the class cube
virtual void draw() const; // Method to draw the cube
};
// ----- Class Plane ---- //
// Represent a plane in the simulation
class Plane : public Object {
public :
float width; // Width of the plane
float height; // Height of the plane
Vector d1; // Unit vector in the plane
Vector d2; // Unit vector in the plane
Vector normalVector; // Unit normal vector of the plane
Plane(const Position& position, float width, float height, const Vector& d1, const Vector& d2); // Constructor of the class Plane
virtual ~Plane(); // Destructor of the class Plane
virtual void draw() const; // Method to draw the plane
};
#endif