git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@193 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -24,8 +24,8 @@
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normalVector)
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Contact::Contact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time)
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:Constraint(body1, body2), normalVector(normalVector) {
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:Constraint(body1, body2), normalVector(normalVector), time(time) {
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}
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}
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@ -39,12 +39,14 @@ namespace reactphysics3d {
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class Contact : public Constraint {
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class Contact : public Constraint {
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private :
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private :
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Vector3D normalVector; // Normal vector of the contact
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Vector3D normalVector; // Normal vector of the contact
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Time time; // Time of contact
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public :
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public :
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Contact(Body* const body1, Body* const body2, const Vector3D& normalVector); // Constructor
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Contact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time); // Constructor
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virtual ~Contact(); // Destructor
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virtual ~Contact(); // Destructor
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Vector3D getNormalVector() const; // Return the normal vector of the contact
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Vector3D getNormalVector() const; // Return the normal vector of the contact
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Time getTime() const; // Return the time of contact
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};
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};
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@ -53,6 +55,11 @@ inline Vector3D Contact::getNormalVector() const {
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return normalVector;
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return normalVector;
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}
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}
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// Return the time of contact
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inline Time Contact::getTime() const {
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return time;
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}
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} // End of the ReactPhysics3D namespace
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} // End of the ReactPhysics3D namespace
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#endif
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#endif
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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EdgeEdgeContact::EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Segment3D& contactSegment)
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EdgeEdgeContact::EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Time& time, const Segment3D& contactSegment)
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:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
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:Contact(body1, body2, normalVector, time), contactSegment(contactSegment) {
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}
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}
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@ -38,8 +38,8 @@ class EdgeEdgeContact : public Contact {
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Segment3D contactSegment; // Contact segment
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Segment3D contactSegment; // Contact segment
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public :
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public :
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EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Segment3D& contactSegment); // Constructor
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EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Time& time, const Segment3D& contactSegment); // Constructor
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virtual ~EdgeEdgeContact(); // Destructor
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virtual ~EdgeEdgeContact(); // Destructor
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Segment3D getContactSegment() const; // Return the contact segment
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Segment3D getContactSegment() const; // Return the contact segment
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};
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};
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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EdgeVertexContact::EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
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EdgeVertexContact::EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
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:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
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:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
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}
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}
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@ -39,8 +39,8 @@ class EdgeVertexContact : public Contact {
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Vector3D contactVertex; // Contact vertex
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Vector3D contactVertex; // Contact vertex
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public :
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public :
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EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
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EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
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virtual ~EdgeVertexContact(); // Destructor
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virtual ~EdgeVertexContact(); // Destructor
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Vector3D getContactVertex() const; // Return the contact vertex
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Vector3D getContactVertex() const; // Return the contact vertex
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};
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};
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@ -24,8 +24,8 @@
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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FaceEdgeContact::FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, Segment3D& contactSegment)
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FaceEdgeContact::FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, Segment3D& contactSegment)
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:Contact(body1, body2, normalVector), contactSegment(contactSegment) {
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:Contact(body1, body2, normalVector, time), contactSegment(contactSegment) {
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}
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}
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@ -38,8 +38,8 @@ class FaceEdgeContact : public Contact {
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Segment3D contactSegment;
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Segment3D contactSegment;
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public :
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public :
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FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, Segment3D& contactSegment); // Constructor
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FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, Segment3D& contactSegment); // Constructor
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virtual ~FaceEdgeContact(); // Destructor
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virtual ~FaceEdgeContact(); // Destructor
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Segment3D getContactSegment() const; // Return the contact segment
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Segment3D getContactSegment() const; // Return the contact segment
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};
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};
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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FaceFaceContact::FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Polygon3D& contactPolygon)
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FaceFaceContact::FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Polygon3D& contactPolygon)
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:Contact(body1, body2, normalVector), contactPolygon(contactPolygon) {
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:Contact(body1, body2, normalVector, time), contactPolygon(contactPolygon) {
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}
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}
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Polygon3D contactPolygon;
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Polygon3D contactPolygon;
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public :
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public :
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FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Polygon3D& contactPolygon); // Constructor
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FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Polygon3D& contactPolygon); // Constructor
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virtual ~FaceFaceContact(); // Destructor
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virtual ~FaceFaceContact(); // Destructor
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Polygon3D getContactPolygon() const; // Return the contact polygon
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Polygon3D getContactPolygon() const; // Return the contact polygon
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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FaceVertexContact::FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
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FaceVertexContact::FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
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:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
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:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
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}
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}
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Vector3D contactVertex; // Contact vertex
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Vector3D contactVertex; // Contact vertex
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public :
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public :
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FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
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FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
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virtual ~FaceVertexContact(); // Destructor
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virtual ~FaceVertexContact(); // Destructor
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Vector3D getContactVertex() const; // Return the contact vertex
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Vector3D getContactVertex() const; // Return the contact vertex
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};
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};
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using namespace reactphysics3d;
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using namespace reactphysics3d;
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// Constructor
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// Constructor
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VertexVertexContact::VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex)
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VertexVertexContact::VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
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:Contact(body1, body2, normalVector), contactVertex(contactVertex) {
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:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
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}
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}
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@ -38,8 +38,8 @@ class VertexVertexContact : public Contact {
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Vector3D contactVertex; // Contact vertex
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Vector3D contactVertex; // Contact vertex
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public :
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public :
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VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Vector3D& contactVertex); // Constructor
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VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
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virtual ~VertexVertexContact(); // Destructor
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virtual ~VertexVertexContact(); // Destructor
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Vector3D getContactVertex() const; // Return the contact vertex
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Vector3D getContactVertex() const; // Return the contact vertex
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