Update user manual
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@ -1090,7 +1090,9 @@ collider = body->addCollider(&shape, transform);
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\label{sec:collisionshapes}
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As we have just seen, a collision shape is used to describe the shape of a collider for collision detection. They are many types of
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collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class.
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collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class. \\
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Note that ReactPhysics3D does not support collision between two concave shapes (\texttt{ConcaveMeshShape} and \texttt{HeightFieldShape}).
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\subsubsection{Box Shape}
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