Update user manual

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Daniel Chappuis 2021-08-05 14:28:58 +02:00
parent d6873a6fc8
commit 353cdd7428

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@ -1090,7 +1090,9 @@ collider = body->addCollider(&shape, transform);
\label{sec:collisionshapes}
As we have just seen, a collision shape is used to describe the shape of a collider for collision detection. They are many types of
collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class.
collision shapes that you can use. They all inherit from the \texttt{CollisionShape} class. \\
Note that ReactPhysics3D does not support collision between two concave shapes (\texttt{ConcaveMeshShape} and \texttt{HeightFieldShape}).
\subsubsection{Box Shape}