Merge branch 'master' into develop

This commit is contained in:
Daniel Chappuis 2019-11-27 22:44:25 +01:00
commit 8eacae4b7b

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@ -961,6 +961,9 @@ convexMeshShape = new rp3d::ConvexMeshShape(polyhedronMesh);
When you specify the vertices for each face of your convex mesh, be careful with their order. The vertices of a face must be specified in counter clockwise order When you specify the vertices for each face of your convex mesh, be careful with their order. The vertices of a face must be specified in counter clockwise order
as seen from the outside of your convex mesh. \\ as seen from the outside of your convex mesh. \\
You also need to make sure that the origin of your mesh is inside the convex mesh. A mesh with an origin outside the
convex mesh is not currently supported by the library. \\
You can also specify a scaling factor in the constructor when you create a \texttt{Convex\allowbreak MeshShape}. All the vertices of your mesh will be scaled from the origin by this factor You can also specify a scaling factor in the constructor when you create a \texttt{Convex\allowbreak MeshShape}. All the vertices of your mesh will be scaled from the origin by this factor
when used in the collision shape. \\ when used in the collision shape. \\