git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@213 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-11-20 13:53:22 +00:00
parent c42568371a
commit bacb454577
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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "NoBroadPhaseAlgorithm.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
NoBroadPhaseAlgorithm::NoBroadPhaseAlgorithm() {
}
// Destructor
NoBroadPhaseAlgorithm::~NoBroadPhaseAlgorithm() {
}

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/***************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef NOBROADPHASEALGORITHM_H
#define NOBROADPHASEALGORITHM_H
// Libraries
#include "BroadPhaseAlgorithm.h"
// Namespace ReactPhysics3D
namespace reactphysics3d {
/* --------------------------------------------------------------------
Class BroadPhaseAlgorithm :
This class implements a broad-phase algorithm that does nothing.
It should be use if we don't want to perform a broad-phase for
the collision detection.
--------------------------------------------------------------------
*/
class NoBroadPhaseAlgorithm : public BroadPhaseAlgorithm {
private :
public :
NoBroadPhaseAlgorithm(); // Constructor
virtual ~NoBroadPhaseAlgorithm(); // Destructor
virtual bool testCollisionPair(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2); // Return true if the two bounding volume can collide
};
// Method that always returns true (meaning that the two bounding volumes can collide).
// We don't want to perform the broad-phase and therefore this method always returns true.
inline bool NoBroadPhaseAlgorithm::testCollisionPair(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2) {
return true;
}
} // End of reactphysics3d namespace
#endif