Daniel Chappuis
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0ec21e36b9
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Working on SAT algorithm between two polyhedra
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2017-05-16 07:10:44 +02:00 |
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Daniel Chappuis
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7fb6f49149
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Working on capsule vs polyhedron narrow-phase algorithm
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2017-04-28 21:40:16 +02:00 |
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Daniel Chappuis
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f61fea8b8a
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Add clippling segment/polygons methods, fix issues and add convex vs capsule algorithm
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2017-04-16 22:09:59 +02:00 |
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Daniel Chappuis
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6a01abfae8
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Fix issues, work on HalfEdgeStructure and add unit tests
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2017-02-20 17:11:13 +02:00 |
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Daniel Chappuis
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7a656aedc9
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Working on HalfEdgeStructure
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2017-02-13 22:38:47 +01:00 |
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Daniel Chappuis
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30e0132e15
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Add capsule/capsule and capsule/sphere collision algorithm
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2017-02-02 23:10:01 +01:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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b3d24e4299
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Cache some calculation in contact solver
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2016-10-23 20:04:52 +02:00 |
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Daniel Chappuis
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e069a25f08
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Start refactoring the contact solver
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2016-09-10 11:18:52 +02:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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fcadbed56f
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Fix issue in function to compute triangle barycentric coordinates
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2016-04-02 02:50:32 +02:00 |
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Daniel Chappuis
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10549796c8
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Add functions in Vector2, Vector3 and clamp vector function in mathematics
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2016-03-20 22:54:08 +01:00 |
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Daniel Chappuis
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03a31e44f3
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Working on HeightFieldShape
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2016-01-21 22:27:52 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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8be408ccec
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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2a3fe8f8d1
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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b5bf3ea032
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Remove the Ray.cpp file
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2014-07-13 20:28:28 -07:00 |
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Daniel Chappuis
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a52f89a33e
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Add the Ray class for raycasting
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2014-07-13 18:11:15 -07:00 |
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Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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78abbaac72
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Fix issues in the BallAndSocketJoint and SliderJoint
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2013-05-21 23:03:14 +02:00 |
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Daniel Chappuis
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8f37d4ac98
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Fix issues in the unit tests for Vector2 and Matrix2x2
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2013-05-16 21:42:13 +02:00 |
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Daniel Chappuis
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0f17bd1b0b
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continue working on the slider joint
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2013-05-12 12:43:07 +02:00 |
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Daniel Chappuis
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f23096af50
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modify code in the Matrix2x2 class
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2013-05-09 19:47:09 +02:00 |
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Daniel Chappuis
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7a2c2bdbd5
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Add Vector2 and Matrix2x3 classes
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2013-05-09 19:02:09 +02:00 |
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Daniel Chappuis
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c4eee4fb1f
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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6731ed8be0
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Merge branch test_mathematics into develop
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2013-03-13 22:51:27 +01:00 |
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Daniel Chappuis
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669ca8ecca
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Add methods in the mathematics classes
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2013-03-13 20:55:10 +01:00 |
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Daniel Chappuis
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8107bbab8e
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Modify the epsilon parameter of the approxEqual() method
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2013-03-09 08:37:40 +01:00 |
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Daniel Chappuis
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bd0561acd9
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Remove the isParallelWith() method in Vector3
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2013-03-09 08:37:10 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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Daniel Chappuis
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ef93134c79
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Make some modifications in the mathematics library
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2013-02-28 20:03:37 +01:00 |
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