Daniel Chappuis
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45f86ea543
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Fix issue with ConvexMeshShape and BoxShape falling through ConcaveMeshShape and HeightFieldShape
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2018-07-01 15:47:50 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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4f76553c59
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Many small optimizations
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2017-12-04 22:14:52 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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222636391e
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Use the true triangle face normal if contact is not on an edge in smooth triangle contact
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2017-11-10 17:51:02 +01:00 |
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Daniel Chappuis
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643c781fa0
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Fix issues with smooth triangle contact
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2017-09-21 22:44:42 +02:00 |
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Daniel Chappuis
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63833621a0
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Fix issue with triangle shape normal computation
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2017-09-12 23:25:21 +02:00 |
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Daniel Chappuis
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946e62dd4b
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Remove unnecessary collision margin for some shapes
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2017-09-03 19:06:02 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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624e01b595
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Working on ConcaveMeshShape and HeightFieldShape collision detection
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2017-08-21 07:35:08 +02:00 |
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Daniel Chappuis
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2f43e554b5
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Make TriangleShape inherits from ConvexPolyhedronShape
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2017-06-06 21:12:26 +02:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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4362033018
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Add object margin to TriangleShape
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2015-12-16 18:39:13 +01:00 |
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Daniel Chappuis
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0b6d9af18e
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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