Daniel Chappuis
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7495ff6598
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
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Daniel Chappuis
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b1aad2b7c4
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Refactor the testbed application
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2017-10-19 17:42:21 +02:00 |
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Daniel Chappuis
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17d1ee3681
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Change in the ConcaveMesh class of the testbed application
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2017-10-09 23:35:30 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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e725af80b6
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Update raycasting test code for convex mesh and remove commented code
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2017-08-22 07:38:22 +02:00 |
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Daniel Chappuis
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9d55255c56
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Add contact point normals and constant color shader in testbed application
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2017-05-17 23:40:17 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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adeac94506
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Working on collision detection scene
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2017-01-28 15:23:05 +01:00 |
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Daniel Chappuis
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0b0975769b
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Refactor testbed application
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2017-01-28 11:38:48 +01:00 |
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Daniel Chappuis
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a9da0d6d3c
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Refactor testbed application
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2017-01-28 00:59:04 +01:00 |
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Daniel Chappuis
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d1cb0d9275
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Refactor testbed application, Add collision detection scene
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2017-01-28 00:22:22 +01:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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942b63b48d
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Replace NULL pointer by nullptr
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2016-05-19 22:47:19 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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4ae8d446be
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Fix compilation errors on Visual Studio and warnings
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2016-04-12 18:44:55 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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357e0792ea
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Modifications in concave shape scene in testbed application
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2016-04-07 08:39:17 +02:00 |
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Daniel Chappuis
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21bb8bc625
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Fix warnings in testbed application
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2016-03-30 23:01:11 +02:00 |
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Daniel Chappuis
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af1350e2e1
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Fix issue in HeightField in testbed application
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2016-03-24 18:19:01 +01:00 |
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Daniel Chappuis
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744484e064
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Use float height data for HeightField in HeightField scenes in testbed
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2016-03-22 07:29:20 +01:00 |
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Daniel Chappuis
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4d982ebd31
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Fix sleeping colors in testbed application
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2016-03-21 23:02:05 +01:00 |
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Daniel Chappuis
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fc1f844135
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Merge branch nanogui into develop
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2016-03-21 20:57:42 +01:00 |
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Daniel Chappuis
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41d0c60d49
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Fix compilation errors on Visual Studio
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2016-03-01 18:40:22 +01:00 |
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Daniel Chappuis
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376f0dff9c
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Switch to nanogui for the GUI of the testbed application
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2016-02-22 18:44:29 +01:00 |
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Daniel Chappuis
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d6580f94aa
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Fix conflicts when merging triangularmeshes into develop
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2016-02-15 20:14:30 +01:00 |
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Daniel Chappuis
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32bee688be
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Working on demo scenes in testbed application
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2016-02-14 19:36:56 +01:00 |
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Daniel Chappuis
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eeb1052833
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Fix issue in HeightField and user Perlin noise to generate terrain
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2016-02-11 23:09:01 +01:00 |
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Daniel Chappuis
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7dae30718b
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Working on the testbed application (raycast and heightfield scenes)
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2016-02-08 22:27:11 +01:00 |
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Daniel Chappuis
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6489be1953
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Add heightfield scene in Testbed application
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2016-01-28 23:06:17 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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3ebb00fd68
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Modifications in testbed for setScaling() method on objects
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2015-11-24 07:03:02 +01:00 |
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Daniel Chappuis
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22b214fb91
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Add setScaling() method to objects in testbed/common
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2015-11-20 07:20:56 +01:00 |
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Daniel Chappuis
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e135d4b592
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Add Concave Mesh scene in testbed application
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2015-10-26 18:15:56 +01:00 |
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Daniel Chappuis
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a928c73827
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Fix compilation errors on Visual Studio
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2015-09-06 12:38:10 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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16617fef8e
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Merge branch 'develop' of https://github.com/ColinGilbert/reactphysics3d into ColinGilbert-develop
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2015-08-27 22:32:18 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Colin
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494f866357
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Fix merge mess
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2015-08-26 04:23:44 -06:00 |
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Colin
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87b88fc953
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Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
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2015-08-26 04:01:18 -06:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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1bde11f245
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Fix compilation errors on Visual Studio
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2015-08-13 19:47:29 +02:00 |
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Daniel Chappuis
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bd3fc98fba
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Modifications in testbed application
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2015-08-11 22:28:16 +02:00 |
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Daniel Chappuis
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06e68baa39
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Fix rendering issue in RaycastScene
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2015-08-11 21:40:07 +02:00 |
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Daniel Chappuis
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ce80426a2c
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Shadow map issue
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2015-08-11 18:32:45 +02:00 |
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Daniel Chappuis
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047f612c37
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Refactoring and adding colors to the testbed application
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2015-08-08 11:40:37 +02:00 |
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Daniel Chappuis
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5d7cb3cfd5
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Working on the testbed application
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2015-08-06 21:06:35 +02:00 |
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Daniel Chappuis
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c7bff41ba8
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Fix issue in shadow mapping
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2015-08-03 23:05:55 +02:00 |
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Daniel Chappuis
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a35340a930
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Modify scenes to use the SceneDome class
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2015-07-29 18:15:20 +02:00 |
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