Daniel Chappuis
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3d09a28dd1
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Remove DynamicsComponents
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2019-07-21 22:36:30 +02:00 |
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Daniel Chappuis
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6f9adc3a32
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Move attributes from RigidBodyComponents to DynamicsComponents
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2019-07-19 21:57:17 +02:00 |
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Daniel Chappuis
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ca80d95d84
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Add RigidBodyComponents class
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2019-07-16 07:15:13 +02:00 |
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Daniel Chappuis
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b93ba5c476
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Rename BodyComponents class to CollisionBodyComponents
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2019-07-15 17:44:45 +02:00 |
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Daniel Chappuis
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16f564edea
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Move Body attributes to BodyComponents
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2019-07-08 17:41:10 +02:00 |
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Daniel Chappuis
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236a855c8d
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Remove Body::mId attribute
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2019-07-04 20:24:09 +02:00 |
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Daniel Chappuis
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3f5916a280
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Working on testOverlap() and testCollisionMethods
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2019-06-03 07:12:50 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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d8e9f15339
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Simplify broad-phase
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2019-03-31 00:48:46 +01:00 |
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Daniel Chappuis
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d0fbab77ce
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Simplify broad-phase
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2019-03-26 22:57:38 +01:00 |
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Daniel Chappuis
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fe81c3fd6e
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Add DynamicsComponents class
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2019-03-21 07:29:59 +01:00 |
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Daniel Chappuis
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1d6155aa6c
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Remove code to update proxy-shape broad-phase state from proxy-shape, move it to broad-phase system
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2019-03-17 22:50:10 +01:00 |
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Daniel Chappuis
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ae076ad815
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Handle disabled components
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2019-03-16 08:40:50 +01:00 |
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Daniel Chappuis
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d02b25d32a
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The proxy-shapes are now entities
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2019-03-15 17:27:11 +01:00 |
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Daniel Chappuis
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449beaf7a6
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Replacing ProxyShape data by corresponding component data
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2019-01-11 17:34:30 +01:00 |
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Daniel Chappuis
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d8d490bff9
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Fix issues with components and remove components when entities are destroyed
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2019-01-09 12:19:58 +01:00 |
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Daniel Chappuis
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4e438d3ccc
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Add ProxyShapesComponents
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2019-01-08 18:39:36 +01:00 |
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Daniel Chappuis
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3d892a6689
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Handle sleeping bodies in TransformComponents
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2018-12-28 22:15:34 +01:00 |
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Daniel Chappuis
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8b6249829a
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Add Transform component
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2018-12-26 23:33:36 +01:00 |
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Daniel Chappuis
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fa9b1817fe
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Start working on ECS
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2018-12-23 23:18:05 +01:00 |
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Daniel Chappuis
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14491c7eb3
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Make comment more clear
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2018-07-01 17:24:24 +02:00 |
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Daniel Chappuis
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15d9c29dd8
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Fix linker error because of inline keyword
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2018-05-31 20:06:33 +02:00 |
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Daniel Chappuis
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d15a41f0cc
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Fix issue with the list of contact manifolds of a CollisionBody that was not cleared
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2018-05-30 11:08:34 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d5322ad745
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Add comments in the code
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2018-04-21 19:47:35 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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cd897f1151
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Fix compilation errors when logs or profiling is disabled
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2018-03-29 07:16:50 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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b3e771838d
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Replace std::set by Set and fix issues with List and Map
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2018-02-03 20:48:08 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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6a69ef76c5
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Fix issue with ProxyShape::mBroadPhaseId not set when body was sleeping or inactive
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2017-11-01 23:07:56 +01:00 |
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Daniel Chappuis
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4a97c2ca97
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Refactor collision detection
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2017-01-08 19:56:59 +01:00 |
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Daniel Chappuis
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e014f00afc
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Refactor memory allocator and refactor contact solver
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2016-09-21 22:03:45 +02:00 |
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Daniel Chappuis
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2640fbd48a
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Start replacing NULL constant by nullptr
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2016-05-15 19:25:58 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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345afc1a1d
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Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
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2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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