Daniel Chappuis
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4c0e629e9b
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Use C++11 std::chrono library to deal with time instead of old code
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2021-02-22 21:08:55 +01:00 |
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Daniel Chappuis
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2b052969a9
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Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning
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2020-10-29 23:09:15 +01:00 |
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Daniel Chappuis
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fcf7def577
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Small optimizations
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2020-10-14 20:41:05 +02:00 |
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Daniel Chappuis
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71f7980fdf
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Log an error when convex mesh is created with duplicated vertices and add in user manual that this is not supported
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2020-09-21 13:59:23 +02:00 |
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Daniel Chappuis
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b55626df67
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Cache the size of lists before loops
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2020-09-06 18:42:05 +02:00 |
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Daniel Chappuis
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cd4bc7573f
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Rename the List class into Array
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2020-09-05 15:06:51 +02:00 |
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Daniel Chappuis
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7774b6f0cd
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Merge master into optimization and fix conflicts
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2020-09-02 22:53:21 +02:00 |
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Daniel Chappuis
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98ba2f10e6
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Fix issue with contact manifolds order in islands creation process
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2020-09-02 21:59:19 +02:00 |
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Daniel Chappuis
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70d4aed3c1
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Reduce the number of calls to List::reserve()
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2020-08-30 08:32:49 +02:00 |
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Daniel Chappuis
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2b362b5098
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Use uint32 type for size/capacity of List
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2020-08-30 00:00:47 +02:00 |
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Daniel Chappuis
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de6630a03d
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Refactoring and optimization of List and Set containers
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2020-08-28 23:10:19 +02:00 |
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Daniel Chappuis
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a1e0e0aa94
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Refactor OverlappingPairs
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2020-08-11 18:14:32 +02:00 |
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Daniel Chappuis
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05e3b00689
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Remove mIsActive variable from OverlappingPairs
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2020-08-06 16:00:50 +02:00 |
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Daniel Chappuis
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eeb5b07f35
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Remove rolling restistance constraint from contact solver. Angular damping has to be used instead
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2020-07-29 22:49:19 +02:00 |
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Daniel Chappuis
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aa6b228e10
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Optimizations
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2020-07-28 23:34:25 +02:00 |
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Daniel Chappuis
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a871bfdd6a
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More optimizations
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2020-07-20 00:33:50 +02:00 |
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Daniel Chappuis
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0032fef473
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Working on optimizations in contacts creation
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2020-07-18 17:03:44 +02:00 |
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Daniel Chappuis
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b410b26e23
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Fix issues in PhysicsWorld::createIslands() method and add more optimization in CollisionDetectionSystem::computeNarrowPhase() method
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2020-07-14 22:35:03 +02:00 |
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Daniel Chappuis
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fa05e1561e
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Use const parameter in PhysicsWorld::setGravity() method
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2020-07-07 18:27:01 +02:00 |
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Daniel Chappuis
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98ac47cbad
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Optimization of the islands computation
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2020-07-07 18:21:41 +02:00 |
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Daniel Chappuis
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5cf8cb7445
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Make PhysicsWorld::createIslands() method faster
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2020-07-02 23:44:27 +02:00 |
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Daniel Chappuis
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a855a81d04
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Fix issue with assert in PhysicsWorld destructor
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2020-06-14 23:18:13 +02:00 |
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Daniel Chappuis
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875064c851
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Check that the initial transforms when creating a body or a collider are valid
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2020-05-27 23:09:23 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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834de3254b
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Add again Timer.h and Timer.cpp
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2020-05-25 21:54:36 +02:00 |
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Daniel Chappuis
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fa4eb297bf
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Add logs, remove warnings, ...
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2020-05-25 21:40:44 +02:00 |
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Daniel Chappuis
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8893f22e70
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Remove the Timer class which is not needed anymore
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2020-05-25 10:55:04 +02:00 |
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Daniel Chappuis
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9d35d5d7d2
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Log errors in PhysicsCommon when destroying a collision shape that is still used by some colliders
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2020-05-25 10:48:25 +02:00 |
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Daniel Chappuis
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a81a2f5393
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Improve Doxygen API Reference documentation
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2020-05-25 10:36:36 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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eb270af309
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Fix issue and make sure we use the correct memory allocators
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2020-01-15 20:18:11 +01:00 |
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Daniel Chappuis
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77940a43f7
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Add new memory allocator HeapAllocator
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2020-01-13 17:02:59 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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815182aae9
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Merge ecs into develop and fix conflicts
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2019-11-27 22:14:29 +01:00 |
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Daniel Chappuis
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b94fbf7874
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Some optimizations and fix issues in collision detection
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2019-11-25 21:22:25 +01:00 |
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Daniel Chappuis
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acb5e0e51e
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Remove TODO
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2019-11-25 17:33:46 +01:00 |
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Daniel Chappuis
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58df6cdaff
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Optimizations
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2019-11-22 21:31:51 +01:00 |
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Daniel Chappuis
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d894a40d2e
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Working on middle-phase collision detection
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2019-11-19 18:35:22 +01:00 |
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Daniel Chappuis
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7dcc86d746
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Working on middle-phase collision detection
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2019-11-18 07:29:04 +01:00 |
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