Mkr
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5f4d14d303
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Add accessor methods to ConcaveMeshShape to allow reading back vertices and normals for inspection from the user code.
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2018-09-09 16:44:48 -07:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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1bc50de2c9
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Working on logger
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2018-03-19 23:02:13 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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f403a6e804
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Add temporal coherence for convex vs triangle collision detection
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2017-11-22 22:43:27 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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e91cded831
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Update code documentation and fix warnings
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2017-11-05 23:15:47 +01:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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624e01b595
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Working on ConcaveMeshShape and HeightFieldShape collision detection
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2017-08-21 07:35:08 +02:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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4931e1450a
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Fix issues in HeightFieldShape
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2016-02-08 22:24:57 +01:00 |
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Daniel Chappuis
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a5f39de375
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Fix issues related to local scaling in ConvexMeshShape
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2016-01-12 22:48:14 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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32d9c0e1b8
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Fix issue in convex vs concave mesh collision
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2015-11-16 07:05:07 +01:00 |
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Daniel Chappuis
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568f03461f
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Continue working on triangle mesh collision detection
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2015-11-13 21:23:34 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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